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hello,

i am no modder and just barely able to edit some of the lua files for better or worse results. But this here https://steamcommunity.com/sharedfiles/filedetails/?id=887581058&searchtext=inuyasha is by far my favorite character mod. Sadly the creator has abandoned it. And there are two things that are not working at all. It's the ghost form and the human form he transforms to on a full moon. it's the classic "invisible ghost" i believe... and i just am not able to figure out how to fix this. 

please, if there happens to be any kind soul out there who might wanna give this amazing mod some love... 

Also it doesn't have a working instrument, just wilsons lines, which i implemented myself (hopefully in the right way... at least its not crashing on me ^^)

I attached my edited version so you can have a look at that, or just use the link to the original.

workshop-887581058.zip

Edited by Fidu

YOU DID IT!!! :o:D

I see your changes but still can't comprehend them. I am just so utterly grateful. Thank you very very much. I am so happy to see it working i was laughing out loud. 

I am more than happy to see that there are such good and helpful people out there. You made my day.

 

Ahh... sorry to ask again... but... now when the character should turn into a different form at "Full moon" (a weak human form, can't use his sword), it crashes and a disconnect occurs.

Would you mind (or any other kind soul) to look into that too? pretty please...

In the mod files its the quanyecharenlei state/form.

It's such a cool mechanic and true to the original anime-character. I would love to see it working.

 

ps: for what i understand (and thats not much ^^) it seems like some issue with the equipment slot for the hand...
the tranformation works but when there is somthing on hand other than tessaiga... crash... if i pick something up while in human form... crash.

Edited by Fidu

It is such a great character, i am sure a lot of people would appreciate it if we put our heads together to make it work again.

If we can make it possible i would like to reupload and share it on the workshop with praise to everybody who participated in making this great mod fun (again).

Hy Ultroman, i can't thank you enough for at least taking a look at it.

As i mentioned before this stuff is way beyond my possibilities but i invested as much time as i could to make my little progresses till i hit the wall.

I am gonna try to figure out some error.
To reproduce the problem: You play the character and when it hits Full- moon you transform into the human form. But when you have something other then tessaiga in your main-hand or you pick something up you get disconnected.

You only hit a wall, if you don't do the debugging. It's not hard, it just takes time. You can do it :) Find the error in your log files, and post the log with the error here (drag the log file onto your reply). I can't speak for anyone else, but I'm terribly busy ATM. I only have time to help at a glance, and error logs are usually quick and easy to decipher.

Edited by Ultroman
15 hours ago, Fidu said:

 

Fix up, the problem was in the absence of checking for an empty hand. In file quanyecha.lua -> function change -> 

if inst.components.inventory then

replaced by 

local hand = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HANDS)
        if hand ~= nil then

workshop-887581058.7z

I am completely baffled and dumbfound at how such a simple change can... well... make all the difference. It just works now :o

I was just about to post my client.log file in hopes that would help solve the case, but you just did it. I thank you very very much. And i am gonna thank you properly when i make this working version public again for everyone in the workshops. I am sure there will be a lot of guys appreciating it.

On a final personal note: As i was skimming trough this said client_log file i found a ton-loud of "warning errors" regarding the mod and some "images/inventory.xml".

What does that mean exactly? Because it's working just fine regardless. Is this just neglectable or as easy to fix (for you guys at least), as the other stuff?

I attached the file and a picture of the errors

errors.thumb.png.544abcdac4a753ace9c888f1e56ee596.png

client_log.txt

8 hours ago, Fidu said:

I am completely baffled and dumbfound at how such a simple change can... well... make all the difference. It just works now :o

I was just about to post my client.log file in hopes that would help solve the case, but you just did it. I thank you very very much. And i am gonna thank you properly when i make this working version public again for everyone in the workshops. I am sure there will be a lot of guys appreciating it.

On a final personal note: As i was skimming trough this said client_log file i found a ton-loud of "warning errors" regarding the mod and some "images/inventory.xml".

What does that mean exactly? Because it's working just fine regardless. Is this just neglectable or as easy to fix (for you guys at least), as the other stuff?

I attached the file and a picture of the errors

errors.thumb.png.544abcdac4a753ace9c888f1e56ee596.png

client_log.txt

This is just a warning that the game cannot find the default object textures in the game itself, because they are not there, they are custom and have their own atlases with regions.

workshop-887581058 \ images \ inventoryimages
*.tex and *.xml

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