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Small suggestions to improve the game


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Hello! First I want to tell, that I love your games very much. From year to year you create something unusual and incredible. I am a very hardcore player, and if I like the game I’m used to explore it to the last pixel. Since I spend much time in the game, I stumble upon one and the same inconvenience every time I start a new game. Therefore, I have some suggestions and observations. I apologize for my English, if something is not clear, then I can rephrase it. I would very much like to hear your opinions, because I had to put a lot of effort into translating it into English.Thank you for your attention, let's go.

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You have added a very useful button to clone a building, now I design my base much faster. What do you think about cloning the whole room! Clone pipe schemes, electric wires etc?

It would be very useful to set the priority for each type of food in the grill.

I suggest to make when you destroy Ore Scrubber an empty bottle with Chlor spawning.

Duplicants prefer distant vaults instead of near ones, because distant vaults have been built earlier.

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Filter settings are reset to default after restarting the game. Could you save these settings?

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I always have troubles with captions behind the screen.

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It would be very useful to be able to set up the incubator before we have any of eggs. There are so many things at the base that I can easily forget about setting up incubators.

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We need possibility to switch off error messages. They are very annoying, I do not want to use a computer, a refrigerator, but I do not want to receive error messages either. I am tired of reports about the lack of ingredients in the grill or egg cracker. Maybe you can add the "Do not show error messages" button in the building menu?

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I often build structures near the borders of the map, but because of the interface it is extremely inconvenient to do this. Maybe you can expand the dark area behind the borders of the map?

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It would be nice if the materials were sorted by thermal conductivity, heat capacity when you work with the tempshift plate .

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Can you add the ability to invert a hydrogen generator?

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Most of this was suggested before but nice to have it in one place. QoL mk2 is soon maybe they will tackle some of this stuff.

1 hour ago, FollowStrong said:

Duplicants prefer distant vaults instead of near ones, because distant vaults have been built earlier.

What is actually happening is that they deliver to the storage nearest to them when they start doing the task. There was a 6 page long thread about this behaviour. It seems fixing it might be much harder than it seems beacause it is build in the system and the entire delivery code would have to be rewritten.

1 hour ago, Sasza22 said:

Most of this was suggested before

It's good, we have more chances these improvements will be added.

1 hour ago, Sasza22 said:

the entire delivery code would have to be rewritten.

I understand. I don't insist on anything, I'm just sharing my observations.

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