Tesumoto Posted January 6, 2019 Share Posted January 6, 2019 (edited) Hello! I wanted to ask your advice. Is it possible to do so that the starting item has a durability of 50%? This need for "winterhat". local OnPlayerSpawn = function(src, player) player.prev_OnNewSpawn = player.OnNewSpawn player.OnNewSpawn = function() local start_items = {} --for spring if GLOBAL.TheWorld.state.isspring or (GLOBAL.TheWorld.state.iswinter and GLOBAL.TheWorld.state.remainingdaysinseason < 3) then table.insert(start_items, "grass_umbrella") end --for summer if GLOBAL.TheWorld.state.issummer or (GLOBAL.TheWorld.state.isspring and GLOBAL.TheWorld.state.remainingdaysinseason < 3) then table.insert(start_items, "watermelonhat") end --for winter if GLOBAL.TheWorld.state.iswinter or (GLOBAL.TheWorld.state.isautumn and GLOBAL.TheWorld.state.remainingdaysinseason < 3) then for i = 1, 3 do table.insert(start_items, "cutgrass") end for i = 1, 2 do table.insert(start_items, "log") end table.insert(start_items, "winterhat") end for k,v in pairs(start_items) do local item = GLOBAL.SpawnPrefab(v) player.components.inventory:GiveItem(item) end if player.prev_OnNewSpawn ~= nil then player:prev_OnNewSpawn() player.prev_OnNewSpawn = nil end end end local function ListenForPlayers(inst) if GLOBAL.TheWorld.ismastersim then inst:ListenForEvent("ms_playerspawn", OnPlayerSpawn) end end AddPrefabPostInit("world", ListenForPlayers) Edited January 6, 2019 by Tezumoto Link to comment Share on other sites More sharing options...
YakumoYukari Posted January 6, 2019 Share Posted January 6, 2019 Doing a simple tweak will be enough for k,v in pairs(start_items) do local item = GLOBAL.SpawnPrefab(v) player.components.inventory:GiveItem(item) end To for k,v in pairs(start_items) do local item = GLOBAL.SpawnPrefab(v) if item.components.fueled ~= nil then item.components.fueled:SetPercent:(.5) end player.components.inventory:GiveItem(item) end Link to comment Share on other sites More sharing options...
Tesumoto Posted January 6, 2019 Author Share Posted January 6, 2019 2 minutes ago, YakumoYukari said: Doing a simple tweak will be enough for k,v in pairs(start_items) do local item = GLOBAL.SpawnPrefab(v) player.components.inventory:GiveItem(item) end To for k,v in pairs(start_items) do local item = GLOBAL.SpawnPrefab(v) if item.components.fueled ~= nil then item.components.fueled:SetPercent:(.5) end player.components.inventory:GiveItem(item) end This for all items? I just need for one item) Link to comment Share on other sites More sharing options...
YakumoYukari Posted January 6, 2019 Share Posted January 6, 2019 (edited) if v:HasTag("beefalo") and item.components.fueled ~= nil then item.components.fueled:SetPercent:(.5) end I don't like inform something very specific case but if you want to tweak durability just one for the beefalo hat, this will be enough. Edited January 6, 2019 by YakumoYukari Link to comment Share on other sites More sharing options...
Tesumoto Posted January 6, 2019 Author Share Posted January 6, 2019 (edited) 4 minutes ago, YakumoYukari said: if v:HasTag("beefalo") and item.components.fueled ~= nil then item.components.fueled:SetPercent:(.5) end I don't like inform something very specific case but if you want to tweak durability just one for the beefalo hat, this will be enough. Error Need little fix for this: for k,v in pairs(start_items) do local item = GLOBAL.SpawnPrefab(v) if item.components.fueled ~= nil and item.prefab == "winterhat" then item.components.fueled:SetPercent(.5) end player.components.inventory:GiveItem(item) end item.components.fueled:SetPercent:(.5) -> item.components.fueled:SetPercent(.5) ":" this not need =) Thx for help Edited January 6, 2019 by Tezumoto Link to comment Share on other sites More sharing options...
YakumoYukari Posted January 6, 2019 Share Posted January 6, 2019 Oopsie Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now