Jump to content

Don't Starve Together QoL Suggestions


Recommended Posts

Yeah yeah, I know. Don't Starve's QoL isn't even here yet. (At least I don't think it is). Oh well. Here's a list of things I believe should be added to Don't Starve Together. Not the most terribly important features, but features that are nice to have nonetheless.

  • Critters should jump into wormholes after the Player instead of just appearing on the other side.
  • Critters should be teleported by The Lazy Deserter with the proper sand animation instead of just appearing on the other side.
  • Critters should ride the Beefalo with the Player instead of lagging behind and getting lost somewhere.
  • Lanterns/Mining Helmets should automatically shut off when using a tent/siesta/straw roll/fur roll.
  • There should be a "cast" animation for a Desert Stone instead of the usual "crafting" animation. Think "staff casting animation", but with a rock in palm, instead of a staff.
  • [May Affect Balancing] Salt Licks should be reusable, the wood part anyway. They should be crafted and placed with two boards. And a salt block is crafted and placed on the salt lick frame. Maybe they can be carried on the back similar to Marble Pieces/Sculptures? Beefalo tend to run at the player and give them a big hug while they're trying to fix the Salt Licks, interfering with their placement.
  • [May Affect Balancing] It should allow Players to hammer gravestones and dig, dug up graves. They're one-time use and can't even be removed.
  • [May Affect Balancing] Touchstones should regenerate every 70 days. If it is being used past day 70, it probably is being used because it is a convenience and is the closest or something like that. It's one-time use per player kind of just makes it a useless structure that can't be removed.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...