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Exciting World Mod 1.05


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The new and shiny version of the mod is online check the files and instructions at:

https://github.com/rainbowdesign/OxygenNotIncluded-Mods

New features:

Its ready for QoL

A new Configuration backbone for list config.

For more screenshots please look at:

https://forums.kleientertainment.com/forums/topic/98353-exciting-world-mod-104

 

Please test the new config files and the overall mod working and stability.

If you find problems please post them here.

 

The new listconfig as screenshot:

 

 

oninewsettings.png

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Hello, that would be rather strange for: I tested it myself and found no problems still have 400k and i did no changes to that mod except to repair it.

Please check if you have properly installed it and if you have other mods that cause incompatibility especially mods that overwrite the pipe capacity.

6 hours ago, Nuclearmayhem said:

I'm having issues with the godtool.   Just trying to use the nuclear power mod and if I load any save it gives me a black hole.  If I delete godtool/nuclearpower crashes stop.

output_log.txt

Hello, i have updated it to work with qol II.

 

https://github.com/rainbowdesign/OxygenNotIncluded-Mods

 

Please let me know if this resolved the issue.

Also i uploaded version 1.6 which contains quite some new stuff Check it out

So far so good, the only thing I have issues now with is the ImprovedAnimals mod.  It seems to black hole me on loading.  However that's usually been the case so I've never really played with it but thought you should know.

Also something I noticed while playing previously with Watergrows.  Any chance you can have it set a limit to how big it will make a tile? I've had a few cases where things would be operating normally and next thing I see is my base flooding everywhere because one of the tiles all of a sudden went from 1000kg  to epic scientific notation sizes.  I've had one game that kept crashing because there was some offscreen water that did this as it expanded til it had no where else to go and still kept on trying.  I'm ok with tiles still filling up with large amounts but maybe limit it to under 500000 kg per tile. :p

I'm attaching a save file of the game where it had happened.  Unfortunatly I no longer seem to have the day before file.  I'd made a nice automated system that would handle the growing water and boom,  You'll see what I mean :shock:

 

 

output_log.txt

bad water.sav

I fixed a bunch of issues now. Especially water grow. I added a load of stuff in that last version and the settings are not completely finished and not balanced however it should not come to bigger problems now.

 

Improved animals mod is not compatible with any animals changing mod.

 

https://github.com/rainbowdesign/OxygenNotIncluded-Mods

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