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About This File

This mod adds Rakky as a playable character for base Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together. He has custom dialogue and a custom voice.

Version 1.4.2 is for Don't Starve

Version 1.5.1 is for Don't Starve Together

Stats:

- Hunger: 200

- Health: 150

- Sanity: 200

Rakky is an adventurous kangarcoon that is good with boomerangs. He is able to catch boomerangs automatically. He can also craft his own special boomerangs.

Rakky's Boomerangs:

Adventurang

  • Recipe: Hound's Tooth x2, Log x3
  • Durability: 100
  • Rakky's basic boomerang. Does spear damage and last much longer than a regular boomerang.

Featherang

  • Requires Science Machine
  • Recipe: Stinger x4, Crimson Feather x4, Jet Feather x4
  • Durability: 150
  • Faster than a regular boomerang.

Carrotrang

  • Requires Alchemy Engine
  • Recipe: Carrot x4, Rope, Honey x4
  • Perish Time: 10 Days
  • This boomerang has a perishing time instead of a durability.

Slumberang

  • Requires Prestihatitor
  • Recipe: Azure Feather x4, Silk x4, Gold Nugget x2
  • Durability: 50
  • Makes targets fall asleep.

Batarang

  • Requires Shadow Manipulator
  • Recipe (DS/RoG): Batwing x4, Living Log x2, Tentacle Spots
  • Recipe (SW): Monster Jerky x4, Living Log x2, Snakeskin x2
  • Durability: 150
  • Absorbs health from targets.

Catastrorang

  • Requires Ancient Altar (DS/RoG); Requires Shadow Manipulator (SW)
  • Recipe (DS/RoG): Thulecite Medalion, Walrus Tusk x2, Nightmare Fuel x4
  • Recipe (SW): Hound's Tooth x4, Purple Gem, Nightmare Fuel x4
  • Durability: 300 (DS/RoG); 150 (SW)
  • Indicates when a hound or giant attack is about to happen. It is strongest in times of danger.

Shipwrecked Boomerangs

Flowerang

  • Requires Science Machine
  • Recipe: Bamboo x2, Petals x5, Palm Leaf x2
  • Perish Time: 4.5 Days
  • Gives minor sanity increase, water resistance, and summer insulation.

Brainerang

  • Requires Alchemy Engine
  • Recipe: Brainy Matter, Seashell x10, Electrical Doodad x3
  • Durability: 75
  • Hits multiple times automatically.

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Rakky is part raccoon and prefers food stale for some reason. Fresh food is now considered unripe. Unripe food has stale food effects on hunger (66%) and health (33%), and spoiled food effects on sanity (-10 if sanity value > 0).

Stale food has a 1.2x multiplier on hunger and 1.5x multiplier on health.

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Rakky is too focused on adventure, so he is unobservant to incoming threats. Rakky will not get a warning of hounds, giants, krampus, or Charlie.

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Tips:

As Rakky, you'll likely will have prepare food ahead of time. Since Rakky doesn't gain sanity from eating unripe food, keeping sane could be a challenge. Sleeping becomes useful for recovering sanity if you have lots of food.

Berries and vegetables spoil faster if cooked. Meats spoil faster when raw, though meats other than fish damage sanity when eaten raw. Raw fish is very useful (especially in Shipwrecked) since it spoils fast and is safe to eat. Additionally, food spoils faster when placed on the ground, though you would have to watch out for other mobs taking it.


What's New in Version 1.3.1   See changelog

Released

  • Don't Starve Together
  • - Pose sound added.
  • - Rakky no longer catches boomerangs when dead.
  • - Catastrorang changes strength with nightmare phases.
  • - Fixed Rakky not commenting on eaten food's condition.
  • - Batarang recipe now uses bat wings in caves beta branch only.
  • - Catastrorang enters subclimax during earthquake.
  • - Old skins temporarily removed due to incompatibility. Will re-add in the future.
  • Like 2

User Feedback

Recommended Comments

Awesome! All is awesome, this character is just awesome! If the drawing of the character selection screen was better could become part of the game! I love the concept! 

 

PD: But the draw in-game is pretty awesome too!!

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The thing that puts me off is the whole auto catching the boomerang perk. Not only do I actually enjoy doing that, but I fear that removing that danger would make combat way too easy, especially when combined with a walking cane. I feel like kiting even giants would become a simple task without much need for concentration. Personally I'd drop that perk and replace it with 50% reduced damage from failed boomerang catches or something, if possible.

But I'll still give this character a try, just because it's amazing other than that. :p

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