Musicbro Posted March 24, 2017 Share Posted March 24, 2017 When I first started the game oxygen was included... Anyways to the point of this... It's a really good game so far not to mention it could be even better. I've seen videos of it even before I bought the game so thanks to youtube for I might have never been here or heard of the game. My first colony hasn't gone very well since almost half of what I had died of starvation and lots of floods happened. Suggestions: Rocket ships or spaceships to escape the asteroid one day. Oil, Oil drills, refinery, and combustion engine. Launch pad to research more rocket parts. All of the above need energy except the oil and rockets/spaceships which need fuel to launch. Also maybe they should land on a different planet or moon...from there they just research the final tier rocket/spaceship and escape back to earth which could be a nuclear wasteland making the game even longer. Questions: Is the asteroid infinite or is there a top and if you go around long enough you'll be where you start? That's basically it.. Please reply in comments... Very good game Link to comment Share on other sites More sharing options...
DeCiBel Posted March 24, 2017 Share Posted March 24, 2017 I had a similar idea. Tier 4 science project that lets you create an SOS beacon. You build it and survive for X days after construction and your dupes get rescued from the asteroid. But if the game isn't meant to be sustainable, then I think some form of win condition should be introduced. Edit: And there's a material that's un-diggable that lines the map. I've reached it a number of times. I haven't reached it in all directions, but I'm pretty confident it encloses the entire map. Link to comment Share on other sites More sharing options...
tfgpro Posted March 25, 2017 Share Posted March 25, 2017 that would be cool, if you reach x cycle,you are allowed to "escape" to another map ^^ but definitely a long time after the full release, when they cannot add any more content with balance. Link to comment Share on other sites More sharing options...
bfhbuddy Posted March 28, 2017 Share Posted March 28, 2017 Another idea could be something like the things in don't starve (box thing, ring thing, metal potato thing, and crank things). This would mean that you would have to explore the asteroid to actually escape. Which would encourage the player to find and deal with new biomes and other stuff. Link to comment Share on other sites More sharing options...
DeCiBel Posted March 29, 2017 Share Posted March 29, 2017 On 3/28/2017 at 9:55 AM, bfhbuddy said: Another idea could be something like the things in don't starve (box thing, ring thing, metal potato thing, and crank things). This would mean that you would have to explore the asteroid to actually escape. Which would encourage the player to find and deal with new biomes and other stuff. This, too. In the same way that you needed rare materials, maybe make a coating on the edges of the map of a special material needed for the transmitter to guarantee you've explored the extent of the map. Link to comment Share on other sites More sharing options...
Kruleworld Posted March 30, 2017 Share Posted March 30, 2017 On 25/03/2017 at 2:21 AM, Musicbro said: I've seen videos of it even before I bought the game so thanks to youtube Me too; shout out to Biffa and Draegast for putting me onto this game. On 29/03/2017 at 3:55 AM, bfhbuddy said: encourage the player to find and deal with new biomes and other stuff Yes, most people's game play style at the moment is to set up a base and camp there until resources run out. encouraging exploration is a good thing. Link to comment Share on other sites More sharing options...
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