Where to next?: -Urban Nightmare- Edition


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So, ship-get-wrecked is an absolute gem. I love it entirely and it's not even fully out yet! And while I think Klei should spend as much resources it can first finishing the DLC and then extending it to "Don't Starve Together", I can't help but wonder: Where will they go next? So I came up with my own idea:

Don't Starve "Urban Nightmare" Edition

The idea revolves around surviving (Surprisingly enough :p ) in a great city somehow populated by beasts and nightmares during what appears to be a depression era.

The story goes, you've just lost your job, and your house, and have just been thrown to the streets.

-------New Characters -Master Wardale: A wealthy executive, down on his luck. His benefits are that he can gain money easier, and can even tame some hostile creatures to do his bidding if he has something they want if he has high enough sanity (like a tallbird Egg, or a slab of meat for a hound) however he's picky about what he eats, and is driven mad faster by irritation.

-Old man Windchester: A hobo who's been this way for a while. Due to his hardened nature, he doesn't suffer much from the cold. Likewise he can carry an extra 3 items if he has his trenchcoat equipped. His sanity is remarkably low, but also drains at a very low pace as well, is health is average, and his hunger will actually drop fast, until he hits about halfway, then his hunger slows to a crawl.

-Westly: A crack-shot. He's got spot on accuracy, and comes equipped with a pistol and 20 bullets from the start, and can craft more with gunpowder and lead. His health and sanity are also quite strong, but gets hungry more easily.

Environment: There's not much in the ways of grass and things now. You're left to scavenge the streets for resources. What you'll find is that trash-bins typically work as a sort of resource collector.

Flint and rocks you can still find everywhere, as well as grass and sticks in potted plants which are quite abundant. News paper is what you'll want to use for fires now, but what you'll find is that at night now, light from street-lamps is abundant. What is also abundant is baddies. The more common folk you have around you, and the less valuables you carry, the easier it is to survive the thugs.

While tools from previous adventures are still useful, it's not as useful as some other things you can find in this game. For instance, wood is rare now, and typically found in plank form. So you'll want a barrel to craft if you need light now (Metal trash can and newspaper).

You can also find money in these streets too. They come in different tiers: Brown coin: Common, worth 1 value. Silver coin: Common, worth 5 value. Blue coin: Uncommon, worth 50 coin. Green bill: Uncommon, worth 100 coin. Red bill: Rare, worth 500 coin. Gold bill: Super rare, worth 1000 coin. Rainbow Bill: Infamously rare, worth 100,000 coin. Only gotten from becoming a drug lord.

So there are many ways to get money: You can find it around the place, you can find it on the bodies of the unfortunate, or you can do jobs. There are 3 types of jobs:

Odd Jobs: You can't rely on these, but they're typically fetch quests and reward you with a good amount of cash 500-1000 coin.

Regular Jobs: These jobs are jobs you can always go to, but don't pay as well. Thankfully beasts are stupid and don't notice if you miss work ever. You don't have to go to work to keep the job, but you can only have one job at a time. These things can include working in a mine harvesting material you trade at the end of the day for cash, or building a material for a customer, or being an exterminator and taking out pests that occupy people's houses.

Then there's shady jobs. You get paid a LOT for this, (1000-2000 coin) but it can get you into risky situations. For one, if a police beast shows up, it can mean you'll become wanted and EVERY police beast around the map will be agro at you until you decrease your infamy levels: (Destroying wanted posters of you, just laying low, and going to your job) . Another problem is that the person you're being sent to kill isn't likely to go down easy. You may need a gun as well.

There are 3 gun types: Pistol - Small, light, and easy to buy/craft/find ammo for. Shotgun- High damage at closer range. Hard to find ammo though so use only in emergency. Machine gun- Requires a lot of ammo but can do a lot of damage from farther away. Typically gang bosses and enemies use these weapons.

Drugs: Around the map you can actually craft an alchemy engine, and from that a "Lab table". To which, you likely want to keep in an ally or bad part of town, as if police beasts see you near these things they'll attack you. There are 2 types of drugs: Psychedelic, and Roids.

You can use the Roids you make, and at the cost of sanity you'll become stronger, less hungry, and faster for a short while, but it's much better to sell the drugs in a ghetto or slums area. It will be worth the coin: About 300-400 ish.

Psychedelic drugs will take your sanity, but will warp you to a random location on the map permanently. They're only worth 100 or 200 coins, but the right guy will buy them for 1000. Likewise, attacking enemies with this will cause them to freak out and run away.


Environments in this game:

So there are many different parts of the big city: -Industrial districts: Typically where you can find the highest paying jobs. However, acid rain in these regions hurts all characters (aside from Windchester and Webber) and Wx-73 and wood legs for twice as much damage. Not a place to live.

-Parks: Avid places for greenery. It's nice to have a base here for production of food, which don't worry, won't get stolen. On the downside, dogs/hounds do appear here regularly during the day, which is good for leaving fertilizer, but bad as they will attack you. ALSO: No street lamps, so you'll need a flashlight at night.

-Slums: A bad part of town be on the look out for gangsters and thugs. Good place to sell drugs though. Also, no street lamps.

-Shopping districts: Police beasts prohibit you from building things in this area. They won't turn hostile on you, but they will smash your builds. Aside from that you can find some of these accommodations here: Flower shop for sanity, Butchers for food, A medical center for health, an insurance agency, the stock market, where sometimes you can gamble to win more coin, and even a hotel which allows one to sleep through the night. However all of these places are ridiculously priced.

You can guess what the butchers, medical, and flower shop centers are like, but an insurance agency is a risk. Basically, how it works is like a touchstone, but you need to pay 1000 coin for it, AND it ONLY covers ONE day. Basically, how it works is you buy insurance, then night comes, then the next day. During that next day you can die once, and be revived at the agency. However, once that day is over, it's back to regular day-to-day risk of dieing.

Also there's no "insides" of buildings, there's only the door and a sign. From there if you enter the building, the game will assume you mean to buy the product. However, if you lack the funds you will be thrown out.

Back to more areas: Sewers: Underground equivalent of a cave. Beware the rats and snakes. Enter here via manholes.

Next area is the living district: it's a normal place, with a bunch of pricey rooms and a few hobo-barrels.

Then there's the tall city portions. This is both the best, and worst place to be. Sometimes big monsters called "Fat Cats" will appear and attempt to both kill you and take all your money away. However, there is a building called the "Elevator" witch works like the adventure levels of the game. At the expense of 50,000 coins, you can buy this to advance to the next level of the world. Getting that much cash is nearly impossible without a golden bill.

Ghettos: Like the slums, but more deadly at night then the day.

Gang streets: Eventually if you want to get enough money to get out of here, you will need to join a gang, there's typically 3 in each world, each one with it's own turf. Step foot into the wrong gang's turf (easily identified with either red, green, or blue paint around the edges) and any mobster or gang member will chase you off.

Enemies:

Typical enemies: Pests: Rats, Spiders, Cats these things can be found just about anywhere, but arn't that big a deal.

Mobsters: If you arn't with em. You're against them. They can drop bullets and gears too.

Hobos: The more wealth you have, the more likely it is your "Friends" will turn on you and steal your cash. Some only want to steal money, but others will stab you and leave you stunned while any being can take from you. This tends to happen at night once you cross the 5,000 coin threshold and during the day once you cross the 25,000 coin threshold. By that point in the game you'll want to either become a mobster, or get a hotel room during the night.

There's a lot of things I didn't put into this, but what are your thoughts so far? FEEDBACK IS WANTED!

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On 2/9/2016 at 9:25 AM, jj42883 said:

this sounds pretty cool.

but does anyone think they will (or want them to) ever start fresh with a Don't Starve 2, or just keep putting out more cool DLC / Expansions?

While don't starve 2 is a nice idea, there's no IMMEDIATE need for it right now. Why develop a whole new game, when you can just make DLC off the region you have on an engine you already own? 

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7 hours ago, StopMockingMe said:

While don't starve 2 is a nice idea, there's no IMMEDIATE need for it right now. Why develop a whole new game, when you can just make DLC off the region you have on an engine you already own? 

yeah i agree there's plenty more they can do with DLC, but i guess the real question is this: is there some cool stuff they can come up with that couldn't be done with DLC and would need a new game engine (i.e. a full-on sequel built from the ground up).  

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On 2/10/2016 at 10:57 PM, StopMockingMe said:

While don't starve 2 is a nice idea, there's no IMMEDIATE need for it right now. Why develop a whole new game, when you can just make DLC off the region you have on an engine you already own? 

Granted. But when that is all said and done, Wilson could escape finally and get back, thus the entry into your suggested game scenario. I didn't read the entire thing, but it is an amusing idea that after all the trouble the character has gone through, they would get back to their original life, and then at the end of that scenario, decide they liked it better on 'the island'.

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