0rutyna0 Posted January 5, 2018 Share Posted January 5, 2018 Hello . I'm happy to watch the development of the game (as far as I understand this is the first really serious project for Klei): constantly something is added, from the buildings to the whole mechanic. But because of the increasing number of buildings, the problem of lack of living space is becoming more tangible - the "ant farm" is increasingly lacking in volume. So the question is: will there be side rooms (is it possible to implement such a vintrype)? On the general screen, they would have the appearance of an entrance arch, clicking on which would open a window of available space (which must also be first dug). And, of course, rooms can be different in complexity and scope (depending on the scientific progress of the colony), starting from elementary sub-stacks for storing resources, ending with rooms equipped with inputs / outputs for gases, liquids, electricity, etc., which will accommodate whole production. And that the hollows are not lost in such rooms, they can be prescribed to leave the rooms as soon as they do all their business in them. - Thanks to Google for the translation - Link to comment https://forums.kleientertainment.com/forums/topic/86130-side-rooms/ Share on other sites More sharing options...
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