vicersi Posted January 7, 2016 Share Posted January 7, 2016 Bug Submission: Category: Client Crash Issue Title: Version Out of Date Issue Description: Game loads but clicking play goes to -> Logging In -> Version Out of Date: A new version is available. Please update Don't Starve Together." Checked version in files, showing version 161781. Installed game from steam 1/6/16 at around 10:00pm est. Have tried re-installs and verifying game integrity multiple times. Steps to Reproduce: Launch Game, Click Play. Link to comment Share on other sites More sharing options...
Aratatarae Posted January 7, 2016 Share Posted January 7, 2016 Category: Update IssueIssue Title: Version Out of DateIssue Description: Game loads but clicking play goes to -> Logging In -> Version Out of Date: A new version is available. Please update Don't Starve Together."I just bought the game not even 10 minutes ago so how can it be out of date?Steps to Reproduce: Launch Game, Click Play, Verified Game Cache, Uninstall/Reinstall. Link to comment Share on other sites More sharing options...
rebel1231 Posted January 7, 2016 Share Posted January 7, 2016 Same issue. Link to comment Share on other sites More sharing options...
Zillvr Posted January 7, 2016 Share Posted January 7, 2016 Hey guys @vicersi, @Aratatarae,@rebel1231, welcome to the forums. I'm not experiencing the same issue as you guys, but while the devs haven't replied yet how about you guys try this first. Go into your game files under Steam\SteamApps\common\Don't Starve Together Beta\bin and delete the dontstarve_steam.exe file, and then verify the integrity of the game cache. Worth a try, report back if it works or not. Link to comment Share on other sites More sharing options...
rebel1231 Posted January 7, 2016 Share Posted January 7, 2016 Will do Will do Link to comment Share on other sites More sharing options...
rebel1231 Posted January 7, 2016 Share Posted January 7, 2016 No deleting dontstarve_steam and then verifying integrity of game cache does not work Link to comment Share on other sites More sharing options...
Zillvr Posted January 7, 2016 Share Posted January 7, 2016 @rebel1231, can you attach the log.txt file found under Documents/Klei/DoNotStarveTogether? That may give some clue at what could be going wrong. Link to comment Share on other sites More sharing options...
angva Posted January 7, 2016 Share Posted January 7, 2016 Hi!I have the same problems[00:00:00]: Starting Up[00:00:00]: Version: 161781[00:00:00]: Current time: Thu Jan 07 15:45:13 2016 [00:00:00]: Don't Starve Together: 161781 WIN32_STEAMNNN Build Date: 2016-01-06_17-31-12[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Initializing Steam[00:00:00]: Steam AppBuildID: 921568[00:00:00]: Steam BetaName(Branch): [][00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (3752)[00:00:00]: CurlRequestManager::ClientThread::Main()[00:00:00]: ProfileIndex:5.13[00:00:00]: [CONNECT] PendingConnection::Reset(true)[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: could not load ping_cache[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:00]: Offline user name: OU_76561198105207914[00:00:00]: SteamID: 76561198105207914[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: WindowManager::Initialize[00:00:00]: CreateWindow: Requesting 1600,850 - 5/6/5 - -1/-1/-1 - 0[00:00:00]: CreateEGLContext: 16 configs found[00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0[00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0[00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0[00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0[00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0[00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0[00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0[00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0[00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0[00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0[00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0[00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0[00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0[00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0[00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0[00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0[00:00:00]: RestoreWindowPosition[00:00:00]: Saved Client Pos (0 x 20)[00:00:00]: Adjusted Window Pos (-8 x -8)[00:00:00]: EnsureWindowOnScreen[00:00:00]: All good.[00:00:00]: GLInfo[00:00:00]: ~~~~~~[00:00:00]: THREAD - started 'WindowsInputManager' (5880)[00:00:00]: GL_VENDOR: Google Inc.[00:00:00]: GL_RENDERER: ANGLE (ATI Mobility Radeon HD 4650)[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)[00:00:00]: OpenGL extensions (19, 19):[00:00:00]: GL_ANGLE_depth_texture[00:00:00]: GL_ANGLE_framebuffer_blit[00:00:00]: GL_ANGLE_framebuffer_multisample[00:00:00]: GL_ANGLE_instanced_arrays[00:00:00]: GL_ANGLE_pack_reverse_row_order[00:00:00]: GL_ANGLE_texture_compression_dxt3[00:00:00]: GL_ANGLE_texture_compression_dxt5[00:00:00]: GL_ANGLE_texture_usage[00:00:00]: GL_ANGLE_translated_shader_source[00:00:00]: GL_EXT_read_format_bgra[00:00:00]: GL_EXT_robustness[00:00:00]: GL_EXT_texture_compression_dxt1[00:00:00]: GL_EXT_texture_format_BGRA8888[00:00:00]: GL_EXT_texture_storage[00:00:00]: GL_OES_get_program_binary[00:00:00]: GL_OES_packed_depth_stencil[00:00:00]: GL_OES_rgb8_rgba8[00:00:00]: GL_OES_standard_derivatives[00:00:00]: GL_OES_texture_npot[00:00:00]: GL_MAX_TEXTURE_SIZE = 8192[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 8192[00:00:00]: GL_MAX_VIEWPORT_DIMS = 8192, 8192[00:00:00]: GL_MAX_VARYING_VECTORS = 10[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221[00:00:00]: 4 compressed texture formats[00:00:00]: texture format 0x83f0[00:00:00]: texture format 0x83f1[00:00:00]: texture format 0x83f2[00:00:00]: texture format 0x83f3[00:00:02]: Renderer initialize: Okay[00:00:02]: AnimManager initialize: Okay[00:00:03]: Buffers initialize: Okay[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()[00:00:03]: GameSpecific initialize: Okay[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:03]: scripts/main.lua(166,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence. [00:00:08]: LOADING LUA SUCCESS[00:00:09]: PlayerDeaths could not load morgue [00:00:09]: PlayerHistory could not load player_history [00:00:09]: bloom_enabled false [00:00:09]: Could not load saveindex [00:00:09]: OnFilesLoaded() [00:00:09]: OnUpdatePurchaseStateComplete [00:00:12]: Load FE [00:00:17]: Load FE: done [00:00:17]: SimLuaProxy::QueryServer()[00:00:17]: ModIndex: Load sequence finished successfully. [00:00:17]: Reset() returning[00:00:18]: [steam] Auth Session Ticket requested...[00:00:19]: [steam] Got Auth Session Ticket[00:00:21]: [200] Account Failed (3): "E_UNKNOWN_STEAMID"[00:00:21]: NetID: 76561198105207914[00:00:21]: [CONNECT] PendingConnection::Reset(true)[00:00:21]: [CONNECT] PendingConnection::Reset(true)[00:02:21]: [steam] Auth Session Ticket requested...[00:02:21]: [steam] Got Auth Session Ticket[00:02:23]: [200] Account Failed (3): "E_UNKNOWN_STEAMID"[00:02:23]: NetID: 76561198105207914[00:02:23]: [CONNECT] PendingConnection::Reset(true)[00:02:24]: [CONNECT] PendingConnection::Reset(true)[00:02:25]: [steam] Auth Session Ticket requested...[00:02:26]: [steam] Got Auth Session Ticket[00:02:26]: [CONNECT] PendingConnection::Reset(true)[00:02:32]: [steam] Auth Session Ticket requested...[00:02:32]: [steam] Got Auth Session Ticket[00:02:32]: cSteamAccountCommunication::SendRequest Clobbering current response[00:02:33]: [steam] Auth Session Ticket requested...[00:02:37]: [steam] Got Auth Session Ticket[00:02:37]: cSteamAccountCommunication::SendRequest Clobbering current response[00:02:40]: [200] Account Failed (3): "E_UNKNOWN_STEAMID"[00:02:40]: NetID: 76561198105207914[00:02:40]: [CONNECT] PendingConnection::Reset(true)[00:02:40]: [CONNECT] PendingConnection::Reset(true)[00:02:43]: Collecting garbage...[00:02:43]: lua_gc took 0.02 seconds[00:02:43]: ~ShardLuaProxy()[00:02:43]: ~InventoryLuaProxy()[00:02:43]: ~NetworkLuaProxy()[00:02:43]: ~SimLuaProxy()[00:02:43]: SteamWorkshop::CancelDownloads clearing all unfinished downloads[00:02:43]: lua_close took 0.03 seconds[00:02:43]: [steam] Auth ticket cancelled[00:02:44]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:44]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:44]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:44]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:44]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:44]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:44]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:44]: CurlRequestManager::ClientThread::Main() complete[00:02:44]: HttpClient2 discarded 0 callbacks.[00:02:44]: Shutting down Link to comment Share on other sites More sharing options...
emptyh Posted January 7, 2016 Share Posted January 7, 2016 i can't play because i have the same issue. the game needs to update but is already updated because i reinstalled it Link to comment Share on other sites More sharing options...
Aratatarae Posted January 7, 2016 Share Posted January 7, 2016 @rebel1231, can you attach the log.txt file found under Documents/Klei/DoNotStarveTogether? That may give some clue at what could be going wrong. [00:00:00]: Starting Up[00:00:00]: Version: 161781[00:00:00]: Current time: Thu Jan 07 09:01:14 2016 [00:00:00]: Don't Starve Together: 161781 WIN32_STEAMNNN Build Date: 2016-01-06_17-31-12[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Initializing Steam[00:00:00]: Steam AppBuildID: 921568[00:00:00]: Steam BetaName(Branch): [][00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (8480)[00:00:00]: CurlRequestManager::ClientThread::Main()[00:00:00]: ProfileIndex:8.41[00:00:00]: [CONNECT] PendingConnection::Reset(true)[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: could not load ping_cache[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:00]: Offline user name: OU_76561198012684223[00:00:00]: SteamID: 76561198012684223[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: WindowManager::Initialize[00:00:00]: CreateWindow: Requesting 1226,689 - 5/6/5 - -1/-1/-1 - 0[00:00:01]: CreateEGLContext: 12 configs found[00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0[00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0[00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0[00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0[00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0[00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0[00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0[00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0[00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0[00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0[00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0[00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0[00:00:01]: RestoreWindowPosition[00:00:01]: Saved Client Pos (192 x 98)[00:00:01]: Adjusted Window Pos (184 x 68)[00:00:01]: EnsureWindowOnScreen[00:00:01]: All good.[00:00:01]: GLInfo[00:00:01]: ~~~~~~[00:00:01]: GL_VENDOR: Google Inc.[00:00:01]: GL_RENDERER: ANGLE (Intel® HD Graphics Family)[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)[00:00:01]: THREAD - started 'WindowsInputManager' (8956)[00:00:01]: OpenGL extensions (19, 19):[00:00:01]: GL_ANGLE_depth_texture[00:00:01]: GL_ANGLE_framebuffer_blit[00:00:01]: GL_ANGLE_framebuffer_multisample[00:00:01]: GL_ANGLE_instanced_arrays[00:00:01]: GL_ANGLE_pack_reverse_row_order[00:00:01]: GL_ANGLE_texture_compression_dxt3[00:00:01]: GL_ANGLE_texture_compression_dxt5[00:00:01]: GL_ANGLE_texture_usage[00:00:01]: GL_ANGLE_translated_shader_source[00:00:01]: GL_EXT_read_format_bgra[00:00:01]: GL_EXT_robustness[00:00:01]: GL_EXT_texture_compression_dxt1[00:00:01]: GL_EXT_texture_format_BGRA8888[00:00:01]: GL_EXT_texture_storage[00:00:01]: GL_OES_get_program_binary[00:00:01]: GL_OES_packed_depth_stencil[00:00:01]: GL_OES_rgb8_rgba8[00:00:01]: GL_OES_standard_derivatives[00:00:01]: GL_OES_texture_npot[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384[00:00:01]: GL_MAX_VARYING_VECTORS = 10[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221[00:00:01]: 4 compressed texture formats[00:00:01]: texture format 0x83f0[00:00:01]: texture format 0x83f1[00:00:01]: texture format 0x83f2[00:00:01]: texture format 0x83f3[00:00:02]: Renderer initialize: Okay[00:00:02]: AnimManager initialize: Okay[00:00:02]: Buffers initialize: Okay[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()[00:00:03]: GameSpecific initialize: Okay[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:03]: scripts/main.lua(166,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence. [00:00:05]: LOADING LUA SUCCESS[00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history [00:00:05]: bloom_enabled false [00:00:05]: Could not load saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:08]: Load FE [00:00:08]: Load FE: done [00:00:08]: SimLuaProxy::QueryServer()[00:00:08]: ModIndex: Load sequence finished successfully. [00:00:08]: Reset() returning[00:00:10]: [steam] Auth Session Ticket requested...[00:00:11]: [steam] Got Auth Session Ticket[00:00:12]: [200] Account Failed (3): "E_UNKNOWN_STEAMID"[00:00:12]: NetID: 76561198012684223[00:00:12]: [CONNECT] PendingConnection::Reset(true)[00:00:12]: [CONNECT] PendingConnection::Reset(true) Link to comment Share on other sites More sharing options...
Aratatarae Posted January 7, 2016 Share Posted January 7, 2016 Srry for double post but i found some progress. Browse local files, go into bin, right click the launcher then Properties and run in compatibility mode for windows 7. exit steam and relaunch Link to comment Share on other sites More sharing options...
rebel1231 Posted January 7, 2016 Share Posted January 7, 2016 @Aratatarae thank you so much it worked Link to comment Share on other sites More sharing options...
NeuralFizz Posted January 7, 2016 Share Posted January 7, 2016 Srry for double post but i found some progress. Browse local files, go into bin, right click the launcher then Properties and run in compatibility mode for windows 7. exit steam and relaunchThank you Aratatarae!! I just bought the game and tried playing last night with my brother and had the same issue. This fixed it. Frustrating that no official word fixed it but thanks again for the help. Link to comment Share on other sites More sharing options...
vicersi Posted January 7, 2016 Author Share Posted January 7, 2016 Changing comparability seemed to work to let it finally go through for me as well. Thank you. Link to comment Share on other sites More sharing options...
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