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The lag compensation


kellysoap
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This issue is getting really frustrating. I cant kite simple mobs , I cant kite bosses. It causes issues wigging out on boats. I cant do most of the content. This single issue needs to be fixed as soon as possible.

Its almost unplayable , it really is.


Steps to Reproduce

Just play it , try and kite anything properly. Its just unfair.

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User Feedback


Can the devs not just push to auto turn off the lag compensation like they did for the dang auto login issue.

For the love of everything. This issue affects every aspect of gameplay and makes it worse.

Picking up items takes longer , boating has lag issues , one cant kite enemies , rubber banding in fights.

Every aspect of gameplay is being hindered and made worse by this single toggle option.

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I completely agree, it has been very difficult to get used to this atrocious lag compensation. 

Nobody on PC plays with lag compensation on, nobody. It does happen. This is because, it, sucks. 

Listening to a server as to if you dodged something that is not a real player, instead of what is on your screen, not only makes it unfair, it is as stated - practically unplayable in most cases. 

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Well my big issue is that I feel the switch version is very particularly tailored to playing alone. If I wanted to play dst online , Id play on a tv locked console or a PC. 

I love playing handheld though , so this is super cozy to play alone. So lag compensation is just entirely hurting the experience.

 

I mean making every ground item taking longer to pick up is annoying but I can get over it , but the other issues......

Like with lag compensation I "can" kite pigs but its much much tighter and way more errors. Making basic pigskin farming a chore. And other things like kiting a treeguard , I get in fewer hits per swing and so the fight takes longer and lose precious time , and I lose more sanity.

I have tried running up to a spider to hit it , and got hit by the spider before I could hit it myself. 

And then not to mention the bosses of course , if you do happen to kite deerclops then youll have a hard time getting out of range in time , for dragonfly ....shes faster than the player already , so kiting is way harder and requires some movement boost.


For a very precise game , the imprecision kills.

 

And thats not even mentioning the SEVERE issues with boating. There have been times where I crashed into land or seastacks because I could not physically get off the steering wheel to hit the anchor. I will run over to the anchor and hit the button only to rubber band snap back and be on the steering wheel again. I have had that happen 3 times in a row trying to stop one crash into land. It is a MASSIVE issue for trying to boat around , you have to take it way slower and safer because you cant react in time.

 

 

It just feels like they should be getting to this issue ASAP , because its affecting the entire game and dragging the whole experience down.

 

But I do wanna end with that I love the game , and despite the complaints it kinda runs amazing for switch. I honestly never expected this to run , so kudos and thanks to the devs. It really is a dream come true ......but we need to be able to turn this off. You can see all the lists of people calling out this issue , it is ruining the experience for alot of people. And for the more hardcore players like myself..... its frustrating.

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