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Shellshot Blunderbuss light attacks are counted as missing an attack even if one of the projectiles lands.


MrMyther
  • Branch: Live Branch Version: Windows Known Issue

Not entirely sure if this is a bug or intentional - but it doesn't feel like its supposed to work like this.

I believe the only thing it has an effect on is the Light Precision power, losing any stacks unless all 3 projectiles hit.

If this IS intentional and each projectile is considered its own attack - there seems to be an inconsistency caused by it, being that the Light Precision and 1v1 powers do not gain stacks for each projectile that hits, instead only 1 stack per shot.


Steps to Reproduce

Equip Shellshot Blunderbuss cannon
Pickup Light Precision power
Fire light attacks close to a target - All 3 projectiles should hit and you will gain 1 stack of this power 
Fire light attacks far from a target - 1 projectile should land and gain 1 stack, immediately being lost as the other 2 projectiles timeout




User Feedback


This is indeed a bug, and is quite a doozy -- investigating this revealed a few other issues that will take some time to unravel. Noted, thanks!

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