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Crash problem(edited)


Gudy12344
  • Branch: Preview Branch Version: Windows Closed

I am editing this to make it simpler. Since ruined capital update my game started to crash occasionally, the reason of which was video card of my pc stopping communicating with the game, the cause of which seems to be increasing through development system requirements, which for some reason seem to be greatly increased after the last major update. For comparison: before update i did comfortably play on max graphics settings, but after the update crashes still occur on minimal settings(which includes reducing resolution from 2160p to 720p, and disabling bloom, rim lighting and shadows), however i did find one way to get rid of them, which is turning off borderless fullscreen option, and shrinking the game window until it takes up only 1/4 of the screen(in game resolution was 1080p), after which rotwood did not crash for around 2 hours of gameplay so far(I still do not know the threshold of how much do i need to shrink the screen to get rid of the problem), that being said, here are the logs.

client_log.cr.txt client_log.txt rotwood.perfstats savedata.zip settings.ini


Steps to Reproduce

The issue is likely to happen on computers with low RAM amount, but there might be more behind it, in a screenshot below is example of game resolution when issue stops occurring, i will be trying to increase it slowly. Edit: game stops crashing after i reduce window size to 75% of the screen(vertically), on 1080p in game, compared to max graphics fullscreen before ruined capital update.

Screen resolution example.jpg




User Feedback


Hi again @Gudy12344,

First, for some context to anyone else stumbling upon this thread: in your previous thread (linked HERE) we discussed that you are well under system requirements and so crashing is expected and there's nothing we can do on our end about it, unfortunately. In that thread I linked some options we've added in an attempt to allow people that don't meet system requirements to continue playing the game. To others: check the thread for more detail.

I've just shown this to our engineer who handles rendering, and as for this specific circumstance where shrinking the window allows playing: yes, this is not unexpected. When the window is smaller, the game is running at a lower resolution, thus needs to render less and thus requires less memory.

I understand that it is disappointing, and I apologize for that! But the only way to solve this fully is to meet system requirements.

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I came back to check the game performance, and there are lag spikes, i do not know what exactly does the app tracks, but the average is around 16000, while lag spike has 50000 and more, the game itself does not seem to crash when running in the background, here comes a screenshot with biggest lag spike i did screenshot yet.

Screenshot 2025-03-12 111101.png

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5 hours ago, Gudy12344 said:

Conspiracy theories... No need to reply on this.

like actually, please ignore this...

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