This is the crash log:
Spoiler
attempt to index a nil value LUA ERROR stack traceback: scripts/entityscript.lua:182 in (method) IsNetworked (Lua) <181-183> self (valid:false) = ShouldHide = function - scripts/prefabs/monsters/zucco.lua:176 entity = Entity (00000287C2AEC2C0) Physics = Physics (00000287E2F5E760) persists = false paused = false tasks = table: 0000028798223930 HitBox = HitBox (00000287E2F5E790) ignore_pflags = 0 tuning = table: 000002879821CC70 netcomponents = table: 000002879821CCB0 OnPostSpawn = function - scripts/util/monsterutil.lua:120 nrnetcomponents = 7 hitboxes = table: 000002879821D0F0 SoundEmitter = SoundEmitter (00000287E2F5E700) alreadyInitialized = true AnimState = AnimState (00000287E2F5E4F0) Transform = Transform (00000287E2F5E460) knockback_distance = 1 spawntime = 596.80003112555 prefab = zucco GUID = 63769.0 CalculateSpawnerWeight = function - scripts/prefabs/monsters/zucco.lua:195 components = table: 000002879821D830 knockdown_distance = 3 monster_size = MEDIUM _netinlimbo = true Network = Network (00000287E2F632C0) scripts/defs/powers/equipmentpowers.lua:1803 in (upvalue) eyev_apply_vulnerable (Lua) <1794-1812> pow = table: 00000287C59400C0 inst = 60656 - lakhnish_monster P1 (valid:true) data = table: 000002879B9874D0 target = 63769 - zucco (valid:false) debuff_def = table: 00000287C1AB2CE0 stacks = 30 scripts/defs/powers/equipmentpowers.lua:1838 in () ? (Lua) <1837-1839> pow = table: 00000287C59400C0 inst = 60656 - lakhnish_monster P1 (valid:true) data = table: 000002879B9874D0 scripts/entityscript.lua:913 in (method) PushEvent (Lua) <896-926> self (valid:true) = OnDespawn = function - scripts/prefabs/player_side.lua:339 HasDoneMastery = function - scripts/prefabs/player_side.lua:938 GetTotalRollSpeedMult = function - scripts/prefabs/player_side.lua:433 GetHunterId = function - scripts/prefabs/player_side.lua:486 GetCustomUserName = function - scripts/prefabs/player_side.lua:509 paused = false HitBox = HitBox (00000287A69B9EE0) OnPreLoad = function - scripts/prefabs/player_side.lua:300 IsSpectating = function - scripts/prefabs/player_side.lua:759 ShakeCamera = function - scripts/prefabs/player_side.lua:445 SetCustomUserName = function - scripts/prefabs/player_side.lua:499 DebugNodeName = DebugPlayer UpdateTotalRollSpeedMult = function - scripts/prefabs/player_side.lua:410 TrySpawnIntoWorld = function - scripts/prefabs/player_side.lua:713 playercolor = table: 0000028792AB93F0 Network = Network (00000287A69BD3F0) hitboxes = table: 00000288008E21A0 SetTempData = function - scripts/prefabs/player_side.lua:879 UnlockFlag = function - scripts/prefabs/player_side.lua:894 alreadyInitialized = true AddRollSpeedMult = function - scripts/prefabs/player_side.lua:423 RemoveRollSpeedMult = function - scripts/prefabs/player_side.lua:428 UnlockLocation = function - scripts/prefabs/player_side.lua:922 GetTempData = function - scripts/prefabs/player_side.lua:888 _onhealthchanged_corpse = function - scripts/prefabs/player_side.lua:1464 UnlockRecipe = function - scripts/prefabs/player_side.lua:914 IsLocationUnlocked = function - scripts/prefabs/player_side.lua:926 _netinlimbo = false UnlockRegion = function - scripts/prefabs/player_side.lua:918 iframefx = 65608 - fx_iframe_dodge_light (valid:true) IsWeaponTypeUnlocked = function - scripts/prefabs/player_side.lua:910 wallupdatecomponents = table: 00000288008E3AA0 IsPickingCharacter = function - scripts/prefabs/player_side.lua:763 entity = Entity (0000028797E1D7A0) HasEverCompletedQuestObjective = function - scripts/prefabs/player_side.lua:934 Physics = Physics (00000287A69B9B80) persists = false TryStopSpectating = function - scripts/prefabs/player_side.lua:1104 GetDisplayName = function - scripts/prefabs/player_side.lua:494 tasks = table: 000002880DED08A0 eventlistening = table: 00000288008E2260 emote_ring = PlayerEmoteRing OnPostLoadWorld = function - scripts/prefabs/player_side.lua:328 roll_speed_mults = table: 000002880DED0820 follow_status = PlayerFollowStatus follow_ui = follow_ui mouth = 60719 - player_side_mouth (valid:true) HasCustomUserName = function - scripts/prefabs/player_side.lua:505 hitcounter = HitCounter HasEverCompletedQuest = function - scripts/prefabs/player_side.lua:930 tuning = table: 00000287A7A568C0 spawntime = 550.51669537835 PeekEmoteRing = function - scripts/prefabs/player_side.lua:381 UnlockWeaponType = function - scripts/prefabs/player_side.lua:906 OnRemoveEntity = function - scripts/prefabs/player_side.lua:264 nrnetcomponents = 17 sg = table: 00000287F51A90E0 offscreen = table: 000002880DEDF660 IsOnlyLocalPlayer = function - scripts/prefabs/player_side.lua:120 GetColoredCustomUserName = function - scripts/prefabs/player_side.lua:84 IsFlagUnlocked = function - scripts/prefabs/player_side.lua:902 PeekFollowStatus = function - scripts/prefabs/player_side.lua:345 PeekPlayerLoadout = function - scripts/prefabs/player_side.lua:389 SetSpectating = function - scripts/prefabs/player_side.lua:723 eventlisteners = table: 00000288008E2460 netcomponents = table: 00000288008E30E0 CanSpawnIntoWorld = function - scripts/prefabs/player_side.lua:697 skincolor = table: 00000287C6D34760 SoundEmitter = SoundEmitter (00000287A69B9550) OnLoad = function - scripts/prefabs/player_side.lua:303 name = lakhnish_monster low_health = 60664 - indicator_player_health (valid:true) uicolor = table: 0000028792AB93F0 prefab = player_side CanMouseThrough = function - scripts/prefabs/player_side.lua:521 OnSave = function - scripts/prefabs/player_side.lua:287 GUID = 60656.0 LockFlag = function - scripts/prefabs/player_side.lua:898 Transform = Transform (00000287A69B9A00) components = table: 00000288008E3060 userid = follow_health_bar = PlayerFollowHealthBar updatecomponents = table: 00000288008E37E0 AnimState = AnimState (00000287A69B9E50) loadout_ui = LoadoutWidget event = hitboxcollided_invincible data = table: 000002879B9874D0 listeners = table: 00000288008E2C60 tocall = table: 000002879FB13060 n = 6 i = 5 c = table: 00000287C5930200 scripts/effectevents.lua:345 in (field) HandleNetEventPushHitBoxInvincibleEventOnEntity (Lua) <342-350> attacker = 64011 - trap_zucco (valid:true) target = 60656 - lakhnish_monster P1 (valid:true) scripts/networking.lua:1223 in () ? (Lua) <1218-1225> attackerGUID = 64011 targetGUID = 60656 attacker = 64011 - trap_zucco (valid:true) target = 60656 - lakhnish_monster P1 (valid:true) =[C]:-1 in (method) PushHitBoxInvincibleEventOnEntity (C) <-1--1> scripts/effectevents.lua:333 in (field) MakeNetEventPushHitBoxInvincibleEventOnEntity (Lua) <326-340> attacker = 64011 - trap_zucco (valid:true) target = 60656 - lakhnish_monster P1 (valid:true) scripts/components/hitbox.lua:104 in (method) PostUpdate (Lua) <74-130> self = queue = table: 00000287C592F200 guid = 44100 fntoname = table: 00000287C592F500 swapqueue = table: 00000287C592F2C0 nametofn = table: 00000287C592F680 temp = table: 00000287C592F2C0 i = 1 v = table: 000002879FF128F0 hitbox = table: 000002879B9874D0 inst = 64011 - trap_zucco (valid:true) n = 7 triggerfn = function - scripts/components/hitbox.lua:273 guid = _hitbox_44099 ents = table: 000002879FB125A0 x = 1 scripts/update.lua:182 in () ? (Lua) <178-193>
Steps to Reproduce
I fought the giant tree and then my game crashed.
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