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Crash in the Great Rotwood Forest boss


lakhnish
  • Branch: Preview Branch Version: Windows Pending

This is the crash log:

Spoiler
attempt to index a nil value
LUA ERROR stack traceback:
scripts/entityscript.lua:182 in (method) IsNetworked (Lua) <181-183>
   self (valid:false) =
      ShouldHide = function - scripts/prefabs/monsters/zucco.lua:176
      entity = Entity (00000287C2AEC2C0)
      Physics = Physics (00000287E2F5E760)
      persists = false
      paused = false
      tasks = table: 0000028798223930
      HitBox = HitBox (00000287E2F5E790)
      ignore_pflags = 0
      tuning = table: 000002879821CC70
      netcomponents = table: 000002879821CCB0
      OnPostSpawn = function - scripts/util/monsterutil.lua:120
      nrnetcomponents = 7
      hitboxes = table: 000002879821D0F0
      SoundEmitter = SoundEmitter (00000287E2F5E700)
      alreadyInitialized = true
      AnimState = AnimState (00000287E2F5E4F0)
      Transform = Transform (00000287E2F5E460)
      knockback_distance = 1
      spawntime = 596.80003112555
      prefab = zucco
      GUID = 63769.0
      CalculateSpawnerWeight = function - scripts/prefabs/monsters/zucco.lua:195
      components = table: 000002879821D830
      knockdown_distance = 3
      monster_size = MEDIUM
      _netinlimbo = true
      Network = Network (00000287E2F632C0)
scripts/defs/powers/equipmentpowers.lua:1803 in (upvalue) eyev_apply_vulnerable (Lua) <1794-1812>
   pow = table: 00000287C59400C0
   inst = 60656 - lakhnish_monster P1 (valid:true)
   data = table: 000002879B9874D0
   target = 63769 - zucco (valid:false)
   debuff_def = table: 00000287C1AB2CE0
   stacks = 30
scripts/defs/powers/equipmentpowers.lua:1838 in () ? (Lua) <1837-1839>
   pow = table: 00000287C59400C0
   inst = 60656 - lakhnish_monster P1 (valid:true)
   data = table: 000002879B9874D0
scripts/entityscript.lua:913 in (method) PushEvent (Lua) <896-926>
   self (valid:true) =
      OnDespawn = function - scripts/prefabs/player_side.lua:339
      HasDoneMastery = function - scripts/prefabs/player_side.lua:938
      GetTotalRollSpeedMult = function - scripts/prefabs/player_side.lua:433
      GetHunterId = function - scripts/prefabs/player_side.lua:486
      GetCustomUserName = function - scripts/prefabs/player_side.lua:509
      paused = false
      HitBox = HitBox (00000287A69B9EE0)
      OnPreLoad = function - scripts/prefabs/player_side.lua:300
      IsSpectating = function - scripts/prefabs/player_side.lua:759
      ShakeCamera = function - scripts/prefabs/player_side.lua:445
      SetCustomUserName = function - scripts/prefabs/player_side.lua:499
      DebugNodeName = DebugPlayer
      UpdateTotalRollSpeedMult = function - scripts/prefabs/player_side.lua:410
      TrySpawnIntoWorld = function - scripts/prefabs/player_side.lua:713
      playercolor = table: 0000028792AB93F0
      Network = Network (00000287A69BD3F0)
      hitboxes = table: 00000288008E21A0
      SetTempData = function - scripts/prefabs/player_side.lua:879
      UnlockFlag = function - scripts/prefabs/player_side.lua:894
      alreadyInitialized = true
      AddRollSpeedMult = function - scripts/prefabs/player_side.lua:423
      RemoveRollSpeedMult = function - scripts/prefabs/player_side.lua:428
      UnlockLocation = function - scripts/prefabs/player_side.lua:922
      GetTempData = function - scripts/prefabs/player_side.lua:888
      _onhealthchanged_corpse = function - scripts/prefabs/player_side.lua:1464
      UnlockRecipe = function - scripts/prefabs/player_side.lua:914
      IsLocationUnlocked = function - scripts/prefabs/player_side.lua:926
      _netinlimbo = false
      UnlockRegion = function - scripts/prefabs/player_side.lua:918
      iframefx = 65608 - fx_iframe_dodge_light (valid:true)
      IsWeaponTypeUnlocked = function - scripts/prefabs/player_side.lua:910
      wallupdatecomponents = table: 00000288008E3AA0
      IsPickingCharacter = function - scripts/prefabs/player_side.lua:763
      entity = Entity (0000028797E1D7A0)
      HasEverCompletedQuestObjective = function - scripts/prefabs/player_side.lua:934
      Physics = Physics (00000287A69B9B80)
      persists = false
      TryStopSpectating = function - scripts/prefabs/player_side.lua:1104
      GetDisplayName = function - scripts/prefabs/player_side.lua:494
      tasks = table: 000002880DED08A0
      eventlistening = table: 00000288008E2260
      emote_ring = PlayerEmoteRing
      OnPostLoadWorld = function - scripts/prefabs/player_side.lua:328
      roll_speed_mults = table: 000002880DED0820
      follow_status = PlayerFollowStatus
      follow_ui = follow_ui
      mouth = 60719 - player_side_mouth (valid:true)
      HasCustomUserName = function - scripts/prefabs/player_side.lua:505
      hitcounter = HitCounter
      HasEverCompletedQuest = function - scripts/prefabs/player_side.lua:930
      tuning = table: 00000287A7A568C0
      spawntime = 550.51669537835
      PeekEmoteRing = function - scripts/prefabs/player_side.lua:381
      UnlockWeaponType = function - scripts/prefabs/player_side.lua:906
      OnRemoveEntity = function - scripts/prefabs/player_side.lua:264
      nrnetcomponents = 17
      sg = table: 00000287F51A90E0
      offscreen = table: 000002880DEDF660
      IsOnlyLocalPlayer = function - scripts/prefabs/player_side.lua:120
      GetColoredCustomUserName = function - scripts/prefabs/player_side.lua:84
      IsFlagUnlocked = function - scripts/prefabs/player_side.lua:902
      PeekFollowStatus = function - scripts/prefabs/player_side.lua:345
      PeekPlayerLoadout = function - scripts/prefabs/player_side.lua:389
      SetSpectating = function - scripts/prefabs/player_side.lua:723
      eventlisteners = table: 00000288008E2460
      netcomponents = table: 00000288008E30E0
      CanSpawnIntoWorld = function - scripts/prefabs/player_side.lua:697
      skincolor = table: 00000287C6D34760
      SoundEmitter = SoundEmitter (00000287A69B9550)
      OnLoad = function - scripts/prefabs/player_side.lua:303
      name = lakhnish_monster
      low_health = 60664 - indicator_player_health (valid:true)
      uicolor = table: 0000028792AB93F0
      prefab = player_side
      CanMouseThrough = function - scripts/prefabs/player_side.lua:521
      OnSave = function - scripts/prefabs/player_side.lua:287
      GUID = 60656.0
      LockFlag = function - scripts/prefabs/player_side.lua:898
      Transform = Transform (00000287A69B9A00)
      components = table: 00000288008E3060
      userid = 
      follow_health_bar = PlayerFollowHealthBar
      updatecomponents = table: 00000288008E37E0
      AnimState = AnimState (00000287A69B9E50)
      loadout_ui = LoadoutWidget
   event = hitboxcollided_invincible
   data = table: 000002879B9874D0
   listeners = table: 00000288008E2C60
   tocall = table: 000002879FB13060
   n = 6
   i = 5
   c = table: 00000287C5930200
scripts/effectevents.lua:345 in (field) HandleNetEventPushHitBoxInvincibleEventOnEntity (Lua) <342-350>
   attacker = 64011 - trap_zucco (valid:true)
   target = 60656 - lakhnish_monster P1 (valid:true)
scripts/networking.lua:1223 in () ? (Lua) <1218-1225>
   attackerGUID = 64011
   targetGUID = 60656
   attacker = 64011 - trap_zucco (valid:true)
   target = 60656 - lakhnish_monster P1 (valid:true)
=[C]:-1 in (method) PushHitBoxInvincibleEventOnEntity (C) <-1--1>
scripts/effectevents.lua:333 in (field) MakeNetEventPushHitBoxInvincibleEventOnEntity (Lua) <326-340>
   attacker = 64011 - trap_zucco (valid:true)
   target = 60656 - lakhnish_monster P1 (valid:true)
scripts/components/hitbox.lua:104 in (method) PostUpdate (Lua) <74-130>
   self =
      queue = table: 00000287C592F200
      guid = 44100
      fntoname = table: 00000287C592F500
      swapqueue = table: 00000287C592F2C0
      nametofn = table: 00000287C592F680
   temp = table: 00000287C592F2C0
   i = 1
   v = table: 000002879FF128F0
   hitbox = table: 000002879B9874D0
   inst = 64011 - trap_zucco (valid:true)
   n = 7
   triggerfn = function - scripts/components/hitbox.lua:273
   guid = _hitbox_44099
   ents = table: 000002879FB125A0
   x = 1
scripts/update.lua:182 in () ? (Lua) <178-193>

 

 


Steps to Reproduce

I fought the giant tree and then my game crashed.




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