Jump to content

Trailblazer and abandon ship crash when used


PowerPowerPower
  • Branch: Live Branch Version: Windows Fixed

the trailblazer module causes a crash as soon as it starts to land

This also happens when duplicants enter a rocket in the base game


Steps to Reproduce

have a rocket in space and use the trailblazer module or abandon ship function, as you would in normal gameplay
Bionic booster pack is not enabled

  • Sad Dupe 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

The same is true for me: as soon as a duplicant goes through the rocket's hatch into the trailblazer module, the game crushes.

Error in StoredMinion.KPrefabID.OnPrefabInit at (0.00, 0.00, 0.00)

System.NullReferenceException: Object reference not set to an instance of an object
  at StoredMinionConfig.OnPrefabInit (UnityEngine.GameObject go) [0x0000f] in <05233252dc2f4934b51fa8fcc19aaaed>:0
  at KPrefabID.OnPrefabInit () [0x00032] in <82d98ed04cc642f199bc654910617431>:0
  at KMonoBehaviour.InitializeComponent () [0x00068] in <82d98ed04cc642f199bc654910617431>:0
Build: U54-646687-SC

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...