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The game cannot run.


24212021
  • Branch: Live Branch Version: Windows Pending

断言失败:引用了一个名字生物群系/为最原始的生物群系开始

  在 UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] 在 <158cd7482f89497392394973923987373723973739737373973737242424248424824824824824824824824828282882882000000000000000 
  句电话电话 System.Object的消息)[0x00000]在<158cd7482f89497392ec5a6ce92a5144>:0 
  在DebugUtil.Assert(System.Boolean测试,System.String消息M 0,System.String MESSAGE1,System.String消息2)中<[0x00000] 
  15893922c587448889324c5888924c584c5888924c584c584c58888924c584c588889240 .SettingsCache.LoadSubworlds( System.Collections.Generic.List`1[T] 子世界,System.String 前缀,System.Collections.Generic.List`1[T] 错误)[0x00000] 在 <158cd7482f89497392ec5a6ce92a5144>:0 
  在 ProcGen.SettingsCache.LoadFiles (System.String worldgenFolderPath, System.String addPrefix, System.Collections.Generic.List`1[T] 错误) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 
  在 ProcGen.SettingsListCache.Generic.List `1 [T]的误差)[0x00000]在<158cd7482f89497392ec5a6ce92a5144>:0 
  在ProcGenGame.WorldGen.LoadSettings()[0x00000]在<84ec5be14c67406292956d199a0bec75>:0 
  在RetiredColonyInfoScreen.ToggleExplorer(System.Boolean活性)[0x00000]在<84ec5be14c67406292956d199a0bec75 >:0 
  在RetiredColonyInfoScreen.LoadExplorer()[0x00000]在<84ec5be14c67406292956d199a0bec75>:0 
  在RetiredColonyInfoScreen.OnPrefabInit()[0x00000]在<84ec5be1629100000000在<84ec5be16292000000000000000000000000000000000000000000000000000000000000000000 在<84ec5be14c67406292956d199a0bec75>:0 
  在RetiredColonyInfoScreen.OnPrefabInit() 158cd7482f89497392ec5a6ce92a5144>:0
  在KMonoBehaviour.Awake()[0x00000]在<158cd7482f89497392ec5a6ce92a5144>:0 
  在UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object数据,UnityEngine.Transform父,System.Boolean worldPosition] 
  0cc0fe904f90e9fec9fec804c08c08c08c08c08c08c040c80cf9040cf900c08c08c040c00c040c08c08c08c08c08c08c08c08c08c20fc5a6ce92a5144 .Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at UnityEngine.Object.Instantiate ] (T 原件,UnityEngine.Transform parent,Stays00Pos00s ] 在 <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  在 Util.KInstantiateUI(UnityEngine.GameObject 原件,UnityEngine.GameObject 父级,System.Boolean force_active)[0x00000] 在 <158cd7482f894973992a51644:
  在 MainMenu.ActivateRetiredColoniesScreen ( UnityEngine.GameObject 父级,System.Boolean force_active) [0x00000] 在MainMenu.ActivateRetiredColoniesScreen (UnityEngine.GameObject ID) [0x00000] 在 <158cd7482f89497392f89497392f89497392f89497392f89497392f89497392f89497392f89497392f89497392f89497392f89497392ec5a6ce4Menu  )0x00000(ID)00000000000000000000000000000000之间] 40c904c904c904c90c904colonies104colonies>:0 
  。在MainMenu的<OnPrefabInit> b__36_0()[0x00000]在<84ec5be14c67406292956d199a0bec75>:0 
  在KButton.SignalClick(KKeyCode BTN)[0x00000]
  在<158cd92Enginea.EventaButton.KButton.Eventa.Click36.Eventa3.Click4572。 Eventa3.Click.Eventa3.Click37482.Eventa3.Click36.Click。  [0x00000] 在 <158cd7482f89497392ec5a6ce92a5144>:0 
  在 UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
  at UnityEngine.EventSystems.IPointerClickHandler handler UnityEngine.EventSystems.BaseEventData eventData .EventSystems.ExecuteEvents + EventFunction`1 [T1]函子)[0x00000]在<04d0cd30fbf9474897ce2cf447facfe7>:0 
  在UnityEngine.EventSystems.StandaloneInputModule),UnityEngine.EventSystems.StandaloneInputModuleEventSandaloneInputModule UnityEngineDataEngineModule [0x00000]在<04d0cd30fbf9474897ce2cf447facfe7>:0 
  在UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule + MouseButtonEventData数据)[0x00000]在<04d0cd30fbf9474897ce2cf447facfe7>:0 
  在UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32 ID)[0x00000]在<04d0cd30fbf9474897ce2cf447facfe7>:0 
  在UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent()[0x00000]在<04d0cd30fbf9474897ce2cf447facfe7>:0 
  在UnityEngine.EventSystems.StandaloneInputModule.Process()[0x000000]在<04b30fbf9474897ce2cf447facfe7>:0x000000]在<04b70c00000]在 
  340000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 ] 在 <04d0cd30fbf9474897ce2cf447facfe7>:0 版本 
:U39-490405-S


Steps to Reproduce

The game cannot run.




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