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Squelchy Asteroid Geo traits works wrong

  • Branch: Live Branch Version: Windows Fixed

When generating classic style asteroids we could get Geoactive and geodormnant traits. They works with generic geysers and everything is fine. But when it comes to Squelchy Asteroid  things become strange. Squelchy generation use only garanteed geysers so with geoactive trait worldgen give us all regular geysers and another 12 generic ones. Effectively doubling geyser amount. That surely should not be so


When it comes to geodormnant trait it looks even worse: trait that supposed to decrease geyser number actually increase it. By 9 new burried ones... 

Steps to Reproduce

Generate Squelchy Asteroid with one of Geo-traits

Check amount of available geysers

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

 The Squelchy Asteroid should also have generic geysers like the other classic style clusters. This will be fixed in the next update but it will not affect existing saves.

If you would like to generate a Squelchy Asteroid save before the next update with the generic geysers I've attached the updated configuration file. You just need to replace the existing one found at the following location.

C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\dlc\expansion1\worldgen\worlds



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