When generating classic style asteroids we could get Geoactive and geodormnant traits. They works with generic geysers and everything is fine. But when it comes to Squelchy Asteroid things become strange. Squelchy generation use only garanteed geysers so with geoactive trait worldgen give us all regular geysers and another 12 generic ones. Effectively doubling geyser amount. That surely should not be so
When it comes to geodormnant trait it looks even worse: trait that supposed to decrease geyser number actually increase it. By 9 new burried ones...
Steps to Reproduce
Generate Squelchy Asteroid with one of Geo-traits
Check amount of available geysers
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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