Good morning,
Wanting to keep the slicksters on the top plateform, I deconstructed a tile at the highlighted position and moved the critters up there. However, they kept trying to move to its non-existing position, and fall (image 1)
Opposingly, after rebuilding the tile, the critter pathfinding at the bottom acknowledged its existence, but the one at the top's didn't. (image 2 and 3),
and once the bottom critter climbs up, its pathfinding also forget it can go back down (image 4) (there was a move request but it ended up going up on its own)
adding a request to build a tile anywhere (image shows inside the room, but anywhere works) forces a pathfinding update and palliate the issue.
Game version : U51-597172-5
build or remove a cornerstone tile on the pathway of critters in a room, and check "show navigation"
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now