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sometimes, critter pathfinder ignore room change


Darkoneko
  • Branch: Preview Branch Version: Linux Fixed

Good morning,

Wanting to keep the slicksters on the top plateform, I deconstructed a tile at the highlighted position and moved the critters up there. However, they kept trying to move to its non-existing position, and fall (image 1)

20240311075034_1.jpg.0cfa2d1f1835d2b235da872e85759130.jpg

Opposingly, after rebuilding the tile, the critter pathfinding at the bottom acknowledged its existence, but the one at the top's didn't. (image 2 and 3),

20240311080128_1.jpg.dba55d8ec7ffd9b5ba34c363223bd85c.jpg20240311080133_1.jpg.b1a81d20cd590401aad24ab33362ed6a.jpg

and once the bottom critter climbs up, its pathfinding also forget it can go back down (image 4) (there was a move request but it ended up going up on its own)20240311080414_1.jpg.6a2e8eb8f03cc2265c9f51cc7c1a5efc.jpg

adding a request to build a tile anywhere (image shows inside the room, but anywhere works) forces a pathfinding update and palliate the issue.

20240311080456_1.jpg.50571732def9290da5fb3ed0c4f56e55.jpg

 

Game version : U51-597172-5

 

 

 


Steps to Reproduce

build or remove a cornerstone tile on the pathway of critters in a room, and check "show navigation"

mars 2024.sav




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This should be fixed in the next Update. Thanks for the report.

  • Like 1

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