If a liquid soldifies in a mesh tile, then game is saved+loaded, mesh tile deconstructed, the result becomes "weird":
- Solid turns into an item
- The material tile becomes "nothing" that blocks fluids
- When built over, it becomes "nothing" that no longer blocks fluids and doesn't block dupes
- When built over again, it un-bugs
See screenshots:
Steps to Reproduce
1. Build wolframite mesh tile 2. Fill it with liquid aluminum 3. Solidify the aluminum 4. Save+load 5. Deconstruct mesh tile 6. Notice the place after mesh tile drops material for the aluminum (might delete the wolframite?) and blocks gases/liquids
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