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Soldified metal in mesh tile turn bugged after save+load


Coolthulhu
  • Branch: Preview Branch Version: Linux Pending

If a liquid soldifies in a mesh tile, then game is saved+loaded, mesh tile deconstructed, the result becomes "weird":

  • Solid turns into an item
  • The material tile becomes "nothing" that blocks fluids
  • When built over, it becomes "nothing" that no longer blocks fluids and doesn't block dupes
  • When built over again, it un-bugs

See screenshots:

20210525083305_1.thumb.jpg.9004b9e8e3274ce30d52dffe29a84104.jpg

20210525085112_1.thumb.jpg.1cd9602f518c1f706a97e37227fc4edb.jpg


Steps to Reproduce

1. Build wolframite mesh tile 2. Fill it with liquid aluminum 3. Solidify the aluminum 4. Save+load 5. Deconstruct mesh tile 6. Notice the place after mesh tile drops material for the aluminum (might delete the wolframite?) and blocks gases/liquids




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