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Skill Scrubber removes Dupe Bonus Skills


Dawnmist
  • Branch: Live Branch Version: Linux Pending

Build: EX1-445987-0

Dupe "Francis" has the bonus skill "Hard Digging".

After putting the dupe through the skill scrubber (to change his other skill), the starting bonus skill is also scrubbed and the skillpoint that had been in that bonus skill is returned.

This is both unexpected (starting bonuses should not be erasable - especially as there are often significant penalties to the dupe to offset that bonus), and potentially exploitable (as a dupe with good stats but an otherwise unwanted starting skill can be used to get a dupe that immediately has 2 selectable skill points to put into skills matching their stats on arrival rather than the normal one by immediately scrubbing them).

* Hovering over the bonus skill shows that the dupe would have a morale penalty for relearning the skill (display bug - they actually don't).
* Actually relearning it the starting bonus of no morale penalty is actually applied (so at least you can restore the starting skill by simply reusing the skill point to learn that skill again).

Restoring the skill by simply relearning it works for level 1 skills.

It does not work for level 2 or 3 skills when the dupe does not have the prerequisites needed to learn the skill normally, breaking the ability for the pawn to have a skill in an area that they do not otherwise specialize in (e.g. a dupe having "Critter Ranching 1" just so that they could move wild critters to different rooms, without having to be a farmer). For example, if the Dupe "Jean" in the save file is skill-scrubbed, her existing set of skills could not be restored because she could not restore the Critter Ranching 1 bonus skill without having to use a skill point on Farming.

This also interferes with the use of duplicants with bonus skills for setting up other asteroids. By not being able to safely skill scrub them without losing their bonus, you either have the choice of not letting them use skill points on their original asteroid or having them have morale needs too high to be able to send them to another asteroid to help set it up because those morale needs could not yet be satisfied there. This is a very hefty additional penalty on those duplicants when other duplicants are able to have their skills reset for lower morale needs and then have their skills be fully repurchased when either the other asteroid is up and running or on return to their original asteroid.

Cesspool-SkillScrubbed.sav

 


Steps to Reproduce

* Spawn a duplicant that starts with a bonus skill
* Put them into the skill scrubber
=> Duplicant will not have the bonus skill anymore, and has an extra skill point.




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