All mods disabled but the save keeps crashing shortly after loading (36 in-game seconds to be exact). I think it's to do with the various orders I have for inside my rockets, as if I go and cancel all of those immediately after loading then the game doesn't crash.
Here's the error from the log:
[11:35:25.584] [1] [INFO] KeyNotFoundException: The given key '70436' was not present in the dictionary.
[11:35:25.584] [1] [INFO] System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
Grid.SetRestriction (System.Int32 cell, System.Int32 minionInstanceID, Grid+Restriction+Directions directions) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
AccessControl.SetGridRestrictions (KPrefabID kpid, AccessControl+Permission permission) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
AccessControl.SetPermission (MinionAssignablesProxy key, AccessControl+Permission permission) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
PassengerRocketModule.RefreshAccessStatus (MinionIdentity minion, System.Boolean restrict) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
PassengerRocketModule.RefreshOrders () (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
PassengerRocketModule+<>c.<.cctor>b__28_2 (PassengerRocketModule cmp, System.Object data) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <1f583ce96a48430ba66629e5477a0517>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <1f583ce96a48430ba66629e5477a0517>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <1f583ce96a48430ba66629e5477a0517>:0)
CraftModuleInterface.TriggerEventOnCraftAndRocket (GameHashes evt, System.Object data) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
CraftModuleInterface.Sim4000ms (System.Single dt) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <1f583ce96a48430ba66629e5477a0517>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1f583ce96a48430ba66629e5477a0517>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1f583ce96a48430ba66629e5477a0517>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <1f583ce96a48430ba66629e5477a0517>:0)
Game.SimEveryTick (System.Single dt) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
Game.Update () (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Judetopia.savLoad this save game, press play, wait for 36 game seconds to go past and then it crashes.
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