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Save keeps crashing at the same point, 36 (game) seconds after loading


IFTN
  • Branch: Live Branch Version: Windows Known Issue

All mods disabled but the save keeps crashing shortly after loading (36 in-game seconds to be exact). I think it's to do with the various orders I have for inside my rockets, as if I go and cancel all of those immediately after loading then the game doesn't crash.

 

Here's the error from the log:

[11:35:25.584] [1] [INFO] KeyNotFoundException: The given key '70436' was not present in the dictionary.
[11:35:25.584] [1] [INFO] System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
Grid.SetRestriction (System.Int32 cell, System.Int32 minionInstanceID, Grid+Restriction+Directions directions) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
AccessControl.SetGridRestrictions (KPrefabID kpid, AccessControl+Permission permission) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
AccessControl.SetPermission (MinionAssignablesProxy key, AccessControl+Permission permission) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
PassengerRocketModule.RefreshAccessStatus (MinionIdentity minion, System.Boolean restrict) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
PassengerRocketModule.RefreshOrders () (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
PassengerRocketModule+<>c.<.cctor>b__28_2 (PassengerRocketModule cmp, System.Object data) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <1f583ce96a48430ba66629e5477a0517>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <1f583ce96a48430ba66629e5477a0517>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <1f583ce96a48430ba66629e5477a0517>:0)
CraftModuleInterface.TriggerEventOnCraftAndRocket (GameHashes evt, System.Object data) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
CraftModuleInterface.Sim4000ms (System.Single dt) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <1f583ce96a48430ba66629e5477a0517>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1f583ce96a48430ba66629e5477a0517>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1f583ce96a48430ba66629e5477a0517>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <1f583ce96a48430ba66629e5477a0517>:0)
Game.SimEveryTick (System.Single dt) (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
Game.Update () (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)


Steps to Reproduce

Judetopia.savLoad this save game, press play, wait for 36 game seconds to go past and then it crashes.




User Feedback


Changed Status to Known Issue

The issue is related to the Pneumatic Door built right beside the Interior Hatch. If you cancel the deconstruction in Mining Rocket #9 it will avoid the crash. It's a known issue with building doors right beside the Interior Hatch as they both apply permissions to the same tile.

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Thank you for the quick response! So I actually noticed after posting here that having the door right next to the hatch wasn't stopping them from leaving anyway, so I ended up moving it one tile further to the right in all my rockets. I'm still experiencing occasional crashes when instructing my dupes to do things in the rockets though.

Is it also a problem to have the door one space further to the right? Or are my rockets just permanently bugged now from having the door right next to the hatch?

If I want to force one dupe to stay inside the rocket at all times but still allow the others to come in and restock the fridge etc when necessary, what are my options for doing that without causing crashes?

Screenshot below shows how all of my rockets are now laid out (and as mentioned, still experiencing crashes).

Thanks!

image.png.128dd75cd78429c57f787520e1f02d27.png

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The door position in your screenshot should be fine and there shouldn't be any permanent issues after reloading the game.

Could you attach your save with the changes and a new Player.log? There might be another issue.

 

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I already reloaded and did things differently this time to avoid the crash, sorry. But next time it crashes I will upload the player.log and save. Thanks again for your help!

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