Possible duplicate of
where when loading the save if dupe "printed" by the cryotank is missing (in my case I sent him into the temporal tear) the game will crash after processing the first frame.
Traceback:
```
Exception in: (CryoTank).CryoTank+States.root.defrostExit.
System.NullReferenceException: Object reference not set to an instance of an object
at CryoTank+States+<>c.<InitializeStates>b__6_5 (CryoTank+StatesInstance smi) [0x00011] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <8d0cda731089431c9d3668ae59fa9ace>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at CryoTank+States.<InitializeStates>b__6_4 (CryoTank+StatesInstance smi, System.Single dt) [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at Game.Update () [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
Build: U51-597172-S
```
1. Defrost a dupe X from the cryotank
2. Make X missing. e.g. kill him (not tested by myself) or send him through the tear
3. Reload your save and unpause. The game will crash.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now