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Save can't be loaded after dupe from cryotank is missing


xiaoyu2006
  • Branch: Live Branch Version: OSX Fixed

Possible duplicate of

where when loading the save if dupe "printed" by the cryotank is missing (in my case I sent him into the temporal tear) the game will crash after processing the first frame.

Traceback:

```

Exception in: (CryoTank).CryoTank+States.root.defrostExit.
System.NullReferenceException: Object reference not set to an instance of an object
  at CryoTank+States+<>c.<InitializeStates>b__6_5 (CryoTank+StatesInstance smi) [0x00011] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <8d0cda731089431c9d3668ae59fa9ace>:0
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
  at CryoTank+States.<InitializeStates>b__6_4 (CryoTank+StatesInstance smi, System.Single dt) [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <6f31a71e48bd442b924788d3a7f10c54>:0
  at Game.SimEveryTick (System.Single dt) [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
  at Game.Update () [0x00000] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
Build: U51-597172-S

```

HIGHLANDY Cycle 1092.sav


Steps to Reproduce

1. Defrost a dupe X from the cryotank

2. Make X missing. e.g. kill him (not tested by myself) or send him through the tear

3. Reload your save and unpause. The game will crash.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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