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Rocket with cartographic module causes crash


shaladdle
  • Branch: Live Branch Version: Windows Fixed
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs Line: 405)

NullReferenceException: Object reference not set to an instance of an object
  at Clustercraft.HasCurrentPathChanged () [0x00025] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:405 
  at Clustercraft.RevalidatePath () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:390 
  at Clustercraft.Sim200ms (System.Single dt) [0x00186] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:379 
  at SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:258 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x000b3] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:79 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00038] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:152 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00028] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:244 
  at Game.SimEveryTick (System.Single dt) [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Game.cs:1368 
  at Game.Update () [0x0009c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Game.cs:1344 

Basically, my game started crashing and I eventually connected it to the moment the rocket moves to the next hex shown in the screenshot. Game crashes right when the counter hits 0. What appears to be the relevant stacktrace from the logs is above. My full log is attached.

This issue was also mentioned here: 

I'm sure the dev team has gotten mine and others crash reports about it.

I tried going next to the planet instead of setting the destination to the question mark itself, and the rocket successfully discovers the planet. So it seems like the issue comes when setting the destination for the question mark itself.

Screenshot 2021-03-03 12.52.34.png


Steps to Reproduce

Open my save and wait for the rocket to move from its current hex. The game should crash.

I haven't tried it, but presumably, sending a rocket with cartographic module directly to a question mark will always cause this crash.

Hapless Shelter_bug_report.sav




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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