(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs Line: 405) NullReferenceException: Object reference not set to an instance of an object at Clustercraft.HasCurrentPathChanged () [0x00025] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:405 at Clustercraft.RevalidatePath () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:390 at Clustercraft.Sim200ms (System.Single dt) [0x00186] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:379 at SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:258 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x000b3] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:79 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00038] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:152 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00028] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:244 at Game.SimEveryTick (System.Single dt) [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Game.cs:1368 at Game.Update () [0x0009c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Game.cs:1344
Basically, my game started crashing and I eventually connected it to the moment the rocket moves to the next hex shown in the screenshot. Game crashes right when the counter hits 0. What appears to be the relevant stacktrace from the logs is above. My full log is attached.
This issue was also mentioned here:
I'm sure the dev team has gotten mine and others crash reports about it.
I tried going next to the planet instead of setting the destination to the question mark itself, and the rocket successfully discovers the planet. So it seems like the issue comes when setting the destination for the question mark itself.
Open my save and wait for the rocket to move from its current hex. The game should crash.
I haven't tried it, but presumably, sending a rocket with cartographic module directly to a question mark will always cause this crash.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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