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Rocket Launch crashes game


Jaeden123
  • Branch: Live Branch Version: Windows Fixed

Hi all,

I found this topic with a similar or same issue, but that should have gotten hotfixed: https://forums.kleientertainment.com/klei-bug-tracker/oni_so/launching-rocket-crashes-the-game-r29907/

In the game I am in a state where I can launch a rocket from my 3rd planet, which then instantly crashes the game.

 The following is the log.

Quote

 

NullReferenceException: Object reference not set to an instance of an object

SingleEntityReceptacle.UpdateStatusItem () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
SingleEntityReceptacle.Render1000ms (System.Single dt) (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
SimAndRenderScheduler+Render1000msUpdater.Update (IRender1000ms updater, System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater.Render (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
Game.LateUpdate () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)

Build: U35-479045-S

 

 

Of which I have a save file that can instantly replicate this crash. I can share that if needed.

 

Thanks.


Steps to Reproduce

Launch a rocket from the third planet. I have a savefile in a state that can simply reproduce the crash by clicking 'Launch Rocket'.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

Moved it to the Spaced Out bug tracker. This is already fixed in public testing, which will be going live to everyone tomorrow.

Quote
  • Fixed Artifact Module crash when updating status items in space.

 

  • Like 3
  • Thanks 1

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