$SUBJECT, the game just terminates (IIRC it used to actually crash in previous builds) whenever I hit "restart" button within the game (typically after toggling a mod on or off, or a mod update landing and ModUpdater noticing). The issue appears on MacBookPro18.3, but not on MacMini 6.2. Both are running macOS Monterey (OCLP-patched on the Mini)
Quote09:34:11.932] [1] [INFO] Restarting
exe (/Volumes/T7-APFS-SHARED/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/MacOS/Oxygen Not Included)
full (/Volumes/T7-APFS-SHARED/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/MacOS/Oxygen Not Included)
dir (/Volumes/T7-APFS-SHARED/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/MacOS)
Insufficient memory to continue the execution of the program.
Setting up 2 worker threads for Enlighten.
Thread -> id: 30876c000 -> priority: 1
Thread -> id: 3087ef000 -> priority: 1
The macbook has twice the RAM of the mini, though I'm not sure what the limits are within Rosetta environment.
- Have a mod subscribed in the workshop.
- Go to the mod menu in the game a toggle the mod on/off
- Hit restart on the prompt that appears
- See if the game restarts
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