Hi there !
It seems I have encountered a black hole during a completely random meteor shower that, in the first place, shouldn't even happen. More precisely :
- When loading the savefile attached (and pressing space), a meteor shower happens immediately (while being on cycle 1349, next one should happen on cycle 1351)
- In the meantime, in the spacemap, clicking on any meteor shower forecasted crashes the game.
I'm joining my savefile and the log of the CTD :
Could not find GameplayEvent:
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at ResourceSet`1[T].Get (System.String id) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at ClusterMapMeteorShower+Def.GetDescriptors (UnityEngine.GameObject go) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at GameUtil.GetGameObjectEffects (UnityEngine.GameObject go, System.Boolean simpleInfoScreen) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at SimpleInfoScreen.SetPanels (UnityEngine.GameObject target) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at SimpleInfoScreen.Refresh (System.Boolean force) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at SimpleInfoScreen.OnSelectTarget (UnityEngine.GameObject target) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at TargetScreen.SetTarget (UnityEngine.GameObject target) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at DetailsScreen.OnTabActivated (System.Int32 newTab, System.Int32 oldTab) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at KTabMenu.ActivateTab (System.Int32 tabIdx) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at DetailsScreen.Refresh (UnityEngine.GameObject go) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at RootMenu.Refresh () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at RootMenu.OnSelectObject (System.Object data) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at ClusterMapSelectTool.Select (KSelectable new_selected, System.Boolean skipSound) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at ClusterMapScreen.SetSelectedEntity (ClusterGridEntity entity, System.Boolean frameDelay) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at ClusterMapScreen.SelectHex (ClusterMapHex newSelectionHex) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at ClusterMapHex.TrySelect () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
Build: U46-552078-S
Thanks for your help
1. Load savefile
2. Unpause the game
3. Meteor shower should happen immediately despite being on cycle 1349
4. Click on any meteor in the spacemap (slimy or gold)
5. Crash happens
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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