When you deconstruct the lander inside a rover module on a rocket, then tell your dupes to deliver new materials and rebuild it, as soon as the materials are delivered and construction begins, the game crashes.
Exception in: (Minion).FetchAreaChore+States.root.delivering.delivercomplete.
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00009] in C:\buildslave\unity\build\Runtime\Export\Scripting\GameObject.bindings.cs:28
at KPrefabIDExtensions.PrefabID (UnityEngine.GameObject go) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\KPrefabIDExtensions.cs:16
at JettisonableCargoModule+StatesInstance.CheckIfLoaded () [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\JettisonableCargoModule.cs:172
at JettisonableCargoModule+<>c.<InitializeStates>b__7_1 (JettisonableCargoModule+StatesInstance smi) [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\JettisonableCargoModule.cs:38
at GameStateMachine`4+State+<>c__DisplayClass95_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<EventHandler>b__0 (StateMachineInstanceType smi, System.Object d) [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2309
at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2933
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0013d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:170
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x0001c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:411
at Storage.Store (UnityEngine.GameObject go, System.Boolean hide_popups, System.Boolean block_events, System.Boolean do_disease_transfer, System.Boolean is_deserializing) [0x002b1] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Storage.cs:481
at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x0013e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\chores\FetchAreaChore.cs:78
at FetchAreaChore+StatesInstance.DeliverComplete () [0x0014b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\chores\FetchAreaChore.cs:495
at FetchAreaChore+States+<>c.<InitializeStates>b__12_13 (FetchAreaChore+StatesInstance smi) [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\chores\FetchAreaChore.cs:728
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
<>c__DisplayClass80_0:<ToggleWork>b__1(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2006)
BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
- Build a Rocket with a rover module
- Have dupes construct rover + lander in the module
- Select rover module
- Select rover lander
- Give deconstruct order on Lander
- Disable/Reenable auto delivery of materials to tell dupes to go and rebuild that rover
- Watch dupe deliver materials
- As soon as dupe has delivered materials and begins construction, KABOOM.
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