At the end of night, at the same time the game is saving, the game will crash. Sometimes it happens 2 cycles after I start my save, other times I can go 10. But the threat of it looms every night.
While I can't say I've compared the crash log of every crash, it seems like it got something to do with the Plug Slugs I'm farming...
Here's the crash log of the newest crash:
Exception in: (Staterpillar).ProducePowerStates.root.generator.sleep. System.NullReferenceException: Object reference not set to an instance of an object at Staterpillar.EnableGenerator () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Creatures\Staterpillar.cs:120 at ProducePowerStates.<InitializeStates>b__6_1 (ProducePowerStates+Instance smi) [0x0000e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\Fauna\Chores\ProducePowerStates.cs:62 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874 UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) EventTransitionData:ExecuteTransition(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:252) EventTransitionData:OnCallback(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:262) <>c__DisplayClass7_0:<Register>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:278) EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170) EventExtensions:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:533) <>c__DisplayClass73_0:<TriggerOnEnter>b__0(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:1811) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Navigator:Stop(Boolean, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:461) Navigator:AdvancePath(Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:338) TransitionDriver:UpdateTransition(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/TransitionDriver.cs:811) Navigator:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:475) <>c:<InitializeStates>b__5_2(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:81) BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244) Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
Steps to Reproduce
Unfortunately, all you can do is "hope" it happens come morning. Sorry.
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