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Potential infinite transition loop (CRASH)


StinePlays
  • Branch: Live Branch Version: Windows Dupe

Potential infinite transition loop detected in state machine: SleepChoreMonitor(root.checkforbed)
Goto stack:

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  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor.<InitializeStates>b__6_2 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+TargetParameter+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType].Set (UnityEngine.GameObject value, StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at StateMachine`4+TargetParameter[StateMachineType,StateMachineInstanceType,MasterType,DefType].Set (KMonoBehaviour value, StateMachineInstanceType smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor+Instance.UpdateBed () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SleepChoreMonitor+<>c.<InitializeStates>b__6_0 (SleepChoreMonitor+Instance smi) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+State+<>c__DisplayClass98_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<EventHandler>b__0 (StateMachineInstanceType smi, System.Object d) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at MinionAssignablesProxy.OnAssignablesChanged (System.Object data) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at MinionAssignablesProxy+<>c.<.cctor>b__32_0 (MinionAssignablesProxy component, System.Object data) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at AssignableSlotInstance.Unassign (System.Boolean trigger_event) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at Assignable.Unassign () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at AssignmentManager.MinionMigration (System.Object data) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at AssignmentManager+<>c.<.cctor>b__18_0 (AssignmentManager component, System.Object data) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at ClusterManager.MigrateMinion (MinionIdentity minion, System.Int32 targetID) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at WarpPortal+<DelayedWarp>d__25.MoveNext () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
Build: U33-473720-S


Steps to Reproduce

I don't know exactly what triggered it, but it happened as I was teleporting a dupe from the main world to a different one, the moment I clicked the teleport button. 




User Feedback


Changed Status to Dupe

Tracking this one here. As a workaround you can avoid teleporting dupes during their sleep block.

 

  • Thanks 3

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