When an output and intake fittings try to push and pull the same resource from the same tank at the same time, a packet of that resource gets deleted. It probably has some correlation with a game speed (sometimes not destroying all of the packets on slow speed, rigorous testing is needed).
Tested with gases and liquids, grounded rocket and not.
Edit: turns out an output fitting alone deletes resources when used. Pumping 1100kg of liquid from a liquid cargo tank on medium speed resulted in 70kg being deleted. So this is not an edge case, fittings are simply broken.
Build a rocket with a single tank, fill it, connect output and intake fittings with a single pipe (probably works in other arrangements)
Power the output fitting, observe the amount of your resource dropping continuously.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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