I was doing the usual, digging, building, setting priority, when my game crashed out of nowhere.
I've been playing for some time now (around 5-6 hours non stop), so there could be some memory leak...
Those details were provided by the game. Let me just add I never saw those directories in my life...
NullReferenceException: Object reference not set to an instance of an object
SelectModuleSideScreen.GetSelectionContext (BuildingDef def) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/SelectModuleSideScreen.cs:509)
SelectModuleSideScreen.GetErrorTooltips (BuildingDef def) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/SelectModuleSideScreen.cs:527)
MaterialSelectionPanel.RefreshSelectors () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/MaterialSelectionPanel.cs:140)
MaterialSelectionPanel.<OnPrefabInit>b__22_0 (System.Object d) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/MaterialSelectionPanel.cs:78)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
Research.CheckBuyResearch () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Research/Research.cs:278)
Research.AddResearchPoints (System.String researchTypeID, System.Single points) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Research/Research.cs:259)
ResearchCenter.ConvertMassToResearchPoints (System.Single mass_consumed) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ResearchCenter.cs:71)
ElementConverter.ConvertMass () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ElementConverter.cs:402)
ElementConverter+States+<>c.<InitializeStates>b__2_4 (ElementConverter+StatesInstance smi, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ElementConverter.cs:178)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater.AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game.SimEveryTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
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