Stacktrace:
Exception in: (MissileBasic).MissileProjectile.root.explode.
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentsInternal(UnityEngine.GameObject,System.Type,bool,bool,bool,bool,object)
at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at MissileProjectile+<>c.<InitializeStates>b__5_3 (MissileProjectile+StatesInstance smi) [0x00006] in <1f4c5a7d658c4522888fade7e74323ad>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <1f4c5a7d658c4522888fade7e74323ad>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at MissileProjectile+StatesInstance.UpdateLaunch (System.Single dt) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at MissileProjectile+<>c.<InitializeStates>b__5_1 (MissileProjectile+StatesInstance smi, System.Single dt) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <d35824e72985464e85149179dd14d71e>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
at Game.Update () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0
Build: U46-552078-S
The provided save game starts short before meteors incoming. The meteor blasters need to be turned on with the switch. It crashes not long after letting the game Rocky Stoners Cycle 671.savrun.
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