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NuclearResearchCenterWorkable Crash


Aster1
  • Branch: Preview Branch Version: Windows Pending

I'm doing research on the Nuclear workbench and it crashes.  It's happened several times with this save.

 

Chore.Begin provider is null 3453 WorkChore`1[NuclearResearchCenterWorkable] Research, provider , driver 

UnityEngine.Debug:LogErrorFormat(String, Object[])
Debug:LogErrorFormat(String, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:162)
Chore:Begin(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/Chore.cs:692)
WorkChore`1:Begin(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/WorkChore.cs:190)
StatesInstance:BeginChore() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:30)
<>c:<InitializeStates>b__5_2(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:107)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
Context:Set(Chore, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1356)
Parameter`1:Set(Chore, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1238)
ChoreDriver:SetChore(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:172)
Brain:UpdateChores() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/Brain.cs:80)
Brain:UpdateBrain() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/Brain.cs:57)
MinionBrain:UpdateBrain() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/MinionBrain.cs:262)
BrainGroup:RenderEveryTick(Single, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:207)
BrainScheduler:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:360)
RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:188)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:264)
Game:LateUpdate() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1603)
 


Steps to Reproduce

Load save, wait a quarter cycle or so

Hardy Paradise 2.sav

  • Like 1



User Feedback


I'm having the same issue

Chore.Begin provider is null 13814 WorkChore`1[NuclearResearchCenterWorkable] Research, provider , driver 

UnityEngine.Debug:LogErrorFormat(String, Object[])
Debug:LogErrorFormat(String, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:162)
Chore:Begin(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/Chore.cs:692)
WorkChore`1:Begin(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/WorkChore.cs:190)
StatesInstance:BeginChore() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:30)
<>c:<InitializeStates>b__5_2(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:107)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
Context:Set(Chore, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1356)
Parameter`1:Set(Chore, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1238)
ChoreDriver:SetChore(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:172)
Brain:UpdateChores() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/Brain.cs:80)
Brain:UpdateBrain() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/Brain.cs:57)
MinionBrain:UpdateBrain() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/MinionBrain.cs:262)
BrainGroup:RenderEveryTick(Single, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:207)
BrainScheduler:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:360)
RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:188)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:264)
Game:LateUpdate() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1603)
 

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