Aster1

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About Aster1

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  1. I'm doing research on the Nuclear workbench and it crashes. It's happened several times with this save. Chore.Begin provider is null 3453 WorkChore`1[NuclearResearchCenterWorkable] Research, provider , driver UnityEngine.Debug:LogErrorFormat(String, Object[]) Debug:LogErrorFormat(String, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:162) Chore:Begin(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/Chore.cs:692) WorkChore`1:Begin(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/WorkChore.cs:190) StatesInstance:BeginChore() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:30) <>c:<InitializeStates>b__5_2(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:107) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) Context:Set(Chore, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1356) Parameter`1:Set(Chore, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1238) ChoreDriver:SetChore(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:172) Brain:UpdateChores() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/Brain.cs:80) Brain:UpdateBrain() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/Brain.cs:57) MinionBrain:UpdateBrain() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/MinionBrain.cs:262) BrainGroup:RenderEveryTick(Single, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:207) BrainScheduler:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:360) RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:188) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:264) Game:LateUpdate() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1603)
  2. I see the same thing - but it's not just round trips. Anytime a rocket lands "All" doesn't engage until it's pressed again.
  3. You can put a telescope on a rocket, move somewhere, and explore more. Someone (I can't find the post) suggested putting 3 telescopes and 4 dupes in a rocket to explore extra quickly, that's what I find works well. Edit: I still have a lot to explore, I have only colonized the first 3 asteroids in this save
  4. My spaceship is stranded with fuel and 1 range remaining Phlegm-Coated Gang.sav
  5. Same - I don't have any active rovers on any base, and the ones that are inactive are in places where no door can hit them. One was next to a door, so I'll move that and see if it fixes things. Edit: I locked the door near him and 30 seconds later it still crashed
  6. Wow - where are you getting all of those mods compatible with the DLC? I only see like 5 on the workshop
  7. Every 10-20 minutes I get a game crash with the logs reading: Potential infinite transition loop detected in state machine: FallMonitor(root.entombed.recovering) Goto stack: root.entombed.recovering root.standing root.entombed.recovering root.standing [repeated] Besieged Spaceprison.sav