Similar to the pinned thread but prior to the big merge update, the game ran great.
Machine Specs:
MacBook Air - M1 8GB, 8 core GPU model if that matters
I know I'm running arm but the game ran well enough in rosetta with only one visual bug which goes away after about a half hour of playtime. Here's the log from the crash screen, along with the message attached. I tried reinstalling but that just made steam recognize that it hadn't started without restarting the app. I haven't read anything about apple silicon support being added with this update but this seems to indicate one is running in a native binary. Let me know if there's any more info I can attach, I'd love to get back to playing on the only machine I have access to at the moment.
QuoteProcess: Oxygen Not Included [33178]
Path: /Users/USER/Library/Application Support/Steam/*/OxygenNotIncluded.app/Contents/MacOS/Oxygen Not Included
Identifier: unity.Klei.Oxygen Not Included
Version: 1.0 (0)
Code Type: ARM-64 (Native)
Parent Process: ??? [1]
Responsible: Oxygen Not Included [33178]
User ID: 501Date/Time: 2021-06-26 23:50:47.105 -0700
OS Version: macOS 11.1 (20C69)
Report Version: 12
Anonymous UUID: 6C2EC67D-91F6-646E-17D1-D124DE92F49DSleep/Wake UUID: 5F11AD74-2AAA-431D-99D2-E8D4865A25D2
Time Awake Since Boot: 340000 seconds
Time Since Wake: 1400 secondsSystem Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFYTermination Reason: DYLD, [0x9] <unknown>
Application Specific Information:
dyld: launch, loading dependent libraries
DYLD_LIBRARY_PATH=
DYLD_INSERT_LIBRARIES=/Users/mswanson/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:/Users/mswanson/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib:/Users/mswanson/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer32.dylib
DYLD_FALLBACK_LIBRARY_PATH=/Users/mswanson/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS:/Users/mswanson/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded:/Users/mswanson/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/bin:/usr/local/lib:/lib:/usr/libDyld Error Message:
could not load inserted library '/Users/mswanson/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib' because no suitable image found. Did find:
/Users/mswanson/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib: no matching architecture in universal wrapper
/Users/mswanson/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib: stat() failed with errno=1Binary Images:
0x10275c000 - 0x10275ffff +unity.Klei.Oxygen Not Included (1.0 - 0) <DEF4DD2F-8142-39D2-8BD8-BEB64BACC720> /Users/USER/Library/Application Support/Steam/*/OxygenNotIncluded.app/Contents/MacOS/Oxygen Not Included
0x102adc000 - 0x102b57fff dyld (832.7.1) <B7DB9E8A-A898-3C11-91A0-2B0264F05CB6> /usr/lib/dyldModel: MacBookAir10,1, BootROM 6723.61.3, proc 8:4:4 processors, 8 GB, SMC
Graphics: kHW_AppleM1Item, Apple M1, spdisplays_builtin
Memory Module: lp_ddr4
AirPort: spairport_wireless_card_type_airport_extreme, wl0: Oct 20 2020 12:49:54 version 18.20.222.14.7.8.100 FWID 01-ba327c2d
Bluetooth: Version 8.0.2f9, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
USB Device: USB 3.1 Bus
USB Device: USB 3.1 Bus
Thunderbolt Bus: MacBook Air, Apple Inc., 0.0
Thunderbolt Bus: MacBook Air, Apple Inc., 0.0
I included the player.log as required but it doesn't seem to have been written to during this crash
Try the game on an arm mac ig?
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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