I am running the most current testing branch build, but I reported this same issue using the in game bug tool in a previous version. If I build a rocket on the starting planet that exceeds the available buildable space on a destination planet, the client will freeze on landing, or shortly after landing.
I've attached the latest auto-save from my current game. This should result in a crash shortly after starting. The rocket has landed on the planet.
To reproduce, build a rocket on a planet with enough buildable space for all the modules, in this case it was the large petroleum engine, and land that rocket on a planet with a platform that does not provide sufficient space. The visual cuts off the modules above the buildable space, no longer showing them as present. In this case, the nose cone is no longer present, but the rocket does not give an error or warning of missing modules. It appears to just be visual. Shortly after interacting, loading items, etc, the client will stop responding.
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