Jump to content

Landing rocket larger than buildable space causes crash


dacio_ultanca
  • Branch: Preview Branch Version: Windows Pending

I am running the most current testing branch build, but I reported this same issue using the in game bug tool in a previous version.  If I build a rocket on the starting planet that exceeds the available buildable space on a destination planet, the client will freeze on landing, or shortly after landing.

 


Steps to Reproduce

I've attached the latest auto-save from my current game.  This should result in a crash shortly after starting.  The rocket has landed on the planet. 

 

To reproduce, build a rocket on a planet with enough buildable space for all the modules, in this case it was the large petroleum engine, and land that rocket on a planet with a platform that does not provide sufficient space.  The visual cuts off the modules above the buildable space, no longer showing them as present.  In this case, the nose cone is no longer present, but the rocket does not give an error or warning of missing modules.  It appears to just be visual.  Shortly after interacting, loading items, etc, the client will stop responding.

Base Cycle 393.sav




User Feedback


Second a bug with landing rockets in too small places - happens to me too. If I don't specify the platform the rocket will land on, then it will stay in orbit but if you specify the port to land on and it does not have enough clearance than the game will crash. 

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...