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Ladder Bed(?) Crash


Primalflower
  • Branch: Preview Branch Version: Windows Fixed

I believe that the ladder beds crash my game on load.


Steps to Reproduce

1. place a bunch of ladder beds down.

2. allow duplicants access to them.

3. in some cycles, one may see crashing..?




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

There is indeed a ladder bed crash related to fetch chores but your Player.log file is different from what I expected. If it happens again could you click More Info on the crash report screen and copy the message here?

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Oh, Sorry, Here.

Spoiler

Exception in: (Minion).ChoreDriver+States.root.haschore.
System.NullReferenceException: Object reference not set to an instance of an object
  at FetchAreaChore+StatesInstance.Begin (Chore+Precondition+Context context) [0x0020e] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at FetchAreaChore.Begin (Chore+Precondition+Context context) [0x00006] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at ChoreDriver+StatesInstance.BeginChore () [0x0008e] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <7b31593ba58d49768ac870e6ce655ba7>:0

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <fe053fa1a7504b08af9c51e9076847e3>:0
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <fe053fa1a7504b08af9c51e9076847e3>:0
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <fe053fa1a7504b08af9c51e9076847e3>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at Brain.UpdateChores () [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at Brain.UpdateBrain () [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at MinionBrain.UpdateBrain () [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <fe053fa1a7504b08af9c51e9076847e3>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <fe053fa1a7504b08af9c51e9076847e3>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <fe053fa1a7504b08af9c51e9076847e3>:0
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <fe053fa1a7504b08af9c51e9076847e3>:0
  at Game.LateUpdate () [0x00000] in <7b31593ba58d49768ac870e6ce655ba7>:0
Build: U34-475368-SD

In picture form.

Spoiler

OxygenNotIncluded_EjjW2Tvpvv.thumb.png.2cb59065dccf7b63936c2d2e5769f79c.png

 

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