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Items becoming unreachable


recopoot
  • Branch: Live Branch Version: Windows Pending

during gameplay, half the base will become 'unreachable' causing duplicants to starve and die off even though clear routes are available to items.  I am unsure as to why this occurs or what is causing it.


Steps to Reproduce

between 50 and 100 cycles, suddenly large portions of the map will be labeled as unreachable.




User Feedback


Looks like Gossmann is having a rough time, I am not sure why they got locked in there but at least for them that seems to be a problem, I don't see anything else that jumps out to me in the save, the dig above the center of the base will probably cause some flooding but I don't see where that would freeze so as to block pathing.
image.png

Do you have a save where the pathing is unable to navigate large portions of the base?

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Could that be related to this? (Security doors go back to locked on game load)

 

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3 hours ago, Tigin said:

Could that be related to this?

Yes. And it's been a while people started noticing the lock visual of these doors that noone noticed before. After the change in door permissions perhaps that gave the different options for dupes and bots?

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