This is a bug report version of this discussion post. Although I didn't see it in the patch notes, I think this might be intentional. But it could also be an unintended side effect of balancing the swamp.
Polluted water tiles in classic ONI off-gas 0.1% of the tile mas per event. Here you can see the results of a 1000T PW tile doing this: 1T of polluted oxygen evaporated.
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In the DLC alpha, this is limited to 1kg per event
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Steps to Reproduce
- Create a tile of polluted water liquid with a large mass.
- Surround it with airflow tiles in vacuum.
- Wait until an evaporation event occurs.
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Measure the amount of material evaporated.
- Classic ONI: 0.1% of tile mass.
- DLC Alpha: up to 1kg per event
Log is a dummy file.
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