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Help crash with mods


SrCreator
  • Branch: Live Branch Version: Windows Pending

I got tired of trying to identify if any MOD is breaking the game; I reload the savegame, release the simulation after something close to about 4 seconds +/-, the game breaks and shows the screen oops ...!
Any idea what it is?

Anim [185] out of range [88] in batch [0x90358063]

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
KBatchGroupData:GetAnim(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/KBatchGroupData.cs:164)
KBatchedAnimController:GetAnim(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KBatchedAnimController.cs:123)
KAnimControllerBase:StartQueuedAnim() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KAnimControllerBase.cs:720)
KAnimControllerBase:Queue(HashedString, PlayMode, Single, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KAnimControllerBase.cs:621)
KAnimControllerBase:Play(HashedString[], PlayMode) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KAnimControllerBase.cs:603)
Worker:StartPlayingPostAnim() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Worker.cs:272)
Worker:Work(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Worker.cs:233)
<>c__DisplayClass80_0:<ToggleWork>b__1(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2002)
BucketUpdater`1:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
 

Acropolis.rar


Steps to Reproduce

load sagegame, start simulation, wait crash.




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