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Game crashes when finishing drillcone nose research


beeric
  • Branch: Live Branch Version: Windows Fixed

Hello,

My game is consistently crashing as soon as my dupe finishes the radiation research for the drillcone. All of the other research types have previously completed. As soon as the radiation research completes, I get a NullPointerException. I've reloaded and tried other research tasks including radiation research and those complete successfully. I can provide the save file if desired.

Below is the exception:

NullReferenceException: Object reference not set to an instance of an object

NuclearResearchCenter+StatesInstance.CanPreemptCB (Chore+Precondition+Context context) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
WorkChore`1[WorkableType].CanPreempt (Chore+Precondition+Context context) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
ChorePreconditions+<>c.<.ctor>b__50_0 (Chore+Precondition+Context& context, System.Object data) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
Chore+Precondition+Context.RunPreconditions () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
ChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
Brain.FindBetterChore (Chore+Precondition+Context& context) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
Brain.UpdateChores () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
Brain.UpdateBrain () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
MinionBrain.UpdateBrain () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
BrainScheduler.RenderEveryTick (System.Single dt) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
Game.LateUpdate () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0)

Build: U40-494396-S

 


Steps to Reproduce

Finish drill cone nuclear research with all other areas complete. Game crashes as soon as the dupe hits full research.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This is fixed in the public testing branch. It's very timing specific so it's difficult to verify but it should be fixed.

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On 2/17/2022 at 6:03 PM, EricKlei said:

Changed Status to Fixed

This is fixed in the public testing branch. It's very timing specific so it's difficult to verify but it should be fixed.

I believe you're correct! I loaded up the testing branch and completed the research successfully without a crash. Yay! This is my longest run so far, so I was hoping I wouldn't have to abandon the run. You guys are awesome!

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