Hello,
My game is consistently crashing as soon as my dupe finishes the radiation research for the drillcone. All of the other research types have previously completed. As soon as the radiation research completes, I get a NullPointerException. I've reloaded and tried other research tasks including radiation research and those complete successfully. I can provide the save file if desired.
Below is the exception:
NullReferenceException: Object reference not set to an instance of an object NuclearResearchCenter+StatesInstance.CanPreemptCB (Chore+Precondition+Context context) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) WorkChore`1[WorkableType].CanPreempt (Chore+Precondition+Context context) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) ChorePreconditions+<>c.<.ctor>b__50_0 (Chore+Precondition+Context& context, System.Object data) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) Chore+Precondition+Context.RunPreconditions () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) ChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) Brain.FindBetterChore (Chore+Precondition+Context& context) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) Brain.UpdateChores () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) Brain.UpdateBrain () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) MinionBrain.UpdateBrain () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) BrainScheduler.RenderEveryTick (System.Single dt) (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0) StateMachineUpdater.RenderEveryTick (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0) Game.LateUpdate () (at <f8e6c6044ee748edbd1ffda8a2e5fc50>:0) Build: U40-494396-S
Steps to Reproduce
Finish drill cone nuclear research with all other areas complete. Game crashes as soon as the dupe hits full research.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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