The last two days my game crashes shortly after launching a rocket. It seems to happen when it comes to a stop in space as I am just sending it to idle while doing research. The crash happens within the cycle after launching the rocket, and not launching the rocket has resulted in the game continuing for several more cycles.
I am on windows 10 pro 64 bit.
Here is the crash text:
Exception in: (MobileSelectablePrefab(Clone)).ClusterMapTravelAnimator.GoTo(root.idle)
System.InvalidOperationException: TargetParameter: entityTarget is null
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Register (StateMachineInstanceType smi) [0x000b6] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:299
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushTransition (StateMachine`4+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType] transition) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:735
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00088] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:768
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x0021e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1128
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1150)
<>c__DisplayClass104_0:<Transition>b__0(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2420)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
<>c__DisplayClass98_0:<EventHandlerTransition>b__0(StatesInstance, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2333)
<>c__DisplayClass6_0:<Subscribe>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2940)
EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
ClusterGridEntity:SendClusterLocationChangedEvent(AxialI, AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:110)
ClusterGridEntity:set_Location(AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:43)
ClusterTraveler:AdvancePathOneStep() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:163)
ClusterTraveler:Sim200ms(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:146)
Sim200msUpdater:Update(ISim200ms, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:258)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
- Launch rocket 1-2 tiles away from planet
- Start the next research (may be optional?)
- Wait ~0.5 cycles for rocket to stop moving.
- Crash.
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