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Game crashes shortly after rocket launches


Nanderson423
  • Branch: Preview Branch Version: Windows Pending

The last two days my game crashes shortly after launching a rocket. It seems to happen when it comes to a stop in space as I am just sending it to idle while doing research. The crash happens within the cycle after launching the rocket, and not launching the rocket has resulted in the game continuing for several more cycles.

 

I am on windows 10 pro 64 bit.

Here is the crash text:

 

Exception in: (MobileSelectablePrefab(Clone)).ClusterMapTravelAnimator.GoTo(root.idle)
System.InvalidOperationException: TargetParameter: entityTarget is null
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Register (StateMachineInstanceType smi) [0x000b6] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:299 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushTransition (StateMachine`4+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType] transition) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:735 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00088] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:768 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x0021e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1128 

UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1150)
<>c__DisplayClass104_0:<Transition>b__0(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2420)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
<>c__DisplayClass98_0:<EventHandlerTransition>b__0(StatesInstance, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2333)
<>c__DisplayClass6_0:<Subscribe>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2940)
EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
ClusterGridEntity:SendClusterLocationChangedEvent(AxialI, AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:110)
ClusterGridEntity:set_Location(AxialI) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/clustergrid/ClusterGridEntity.cs:43)
ClusterTraveler:AdvancePathOneStep() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:163)
ClusterTraveler:Sim200ms(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/ClusterTraveler.cs:146)
Sim200msUpdater:Update(ISim200ms, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:258)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
 


Steps to Reproduce
  1. Launch rocket 1-2 tiles away from planet
  2. Start the next research (may be optional?)
  3. Wait ~0.5 cycles for rocket to stop moving.
  4. Crash.



User Feedback


Yeah can support this in Lategame seems to happen when the rocket Animation does not corectly load. Same issue same error. Only thing with mod. Will submit Report next eventhough with mods.

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