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Game crashes on loading save immediately but can make new save just fine Exception in: (Atmo_Suit).ReachabilityMonitor.root.reachable.TriggerEvent


idkman2023
  • Branch: Live Branch Version: Windows Fixed

hello

i have 1800 ish cycle save with minimum modding (only 3 light mods)

the other day i was playing the game just fine, i saved and went to bed. next day everytime i load my save game crashes as soon as it finishes loading the game without me being able to do a single thing. i tried all the auto saves the same issue.

i did all the troubleshooting steps i found on the internet and klei recommended. deleted all mods and unsubscribed. i even formated my PC last night and i havent installed anything strange.

 

attached my save file, play log and dxdiag and below the crash log

Exception in: (Atmo_Suit).ReachabilityMonitor.root.reachable.TriggerEvent 
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at KMonoBehaviour.get_transform () [0x00000] in <d9d260db23eb4b5ea9674097f27ddfad>:0 
  at Grid.PosToCell (KMonoBehaviour cmp) [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at Movable.OnReachableChanged (System.Object data) [0x0001d] in <8962180363a94bf7bd897569e6298675>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <d9d260db23eb4b5ea9674097f27ddfad>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <d9d260db23eb4b5ea9674097f27ddfad>:0 
  at StateMachine+Instance.Trigger (System.Int32 hash, System.Object data) [0x0000b] in <8962180363a94bf7bd897569e6298675>:0 
  at ReachabilityMonitor+Instance.TriggerEvent () [0x00017] in <8962180363a94bf7bd897569e6298675>:0 
  at ReachabilityMonitor+<>c.<InitializeStates>b__5_0 (ReachabilityMonitor+Instance smi) [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <8962180363a94bf7bd897569e6298675>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d9d260db23eb4b5ea9674097f27ddfad>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d9d260db23eb4b5ea9674097f27ddfad>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d9d260db23eb4b5ea9674097f27ddfad>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at ReachabilityMonitor+Instance.UpdateReachability () [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at WorldInventory+<InitialRefresh>d__18.MoveNext () [0x00000] in <8962180363a94bf7bd897569e6298675>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
Build: U49-575720-S

 

dutch oven.sav

Player.log DxDiag.txt


Steps to Reproduce

loading my game basically




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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