hello
i have 1800 ish cycle save with minimum modding (only 3 light mods)
the other day i was playing the game just fine, i saved and went to bed. next day everytime i load my save game crashes as soon as it finishes loading the game without me being able to do a single thing. i tried all the auto saves the same issue.
i did all the troubleshooting steps i found on the internet and klei recommended. deleted all mods and unsubscribed. i even formated my PC last night and i havent installed anything strange.
attached my save file, play log and dxdiag and below the crash log
Exception in: (Atmo_Suit).ReachabilityMonitor.root.reachable.TriggerEvent
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at KMonoBehaviour.get_transform () [0x00000] in <d9d260db23eb4b5ea9674097f27ddfad>:0
at Grid.PosToCell (KMonoBehaviour cmp) [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at Movable.OnReachableChanged (System.Object data) [0x0001d] in <8962180363a94bf7bd897569e6298675>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <d9d260db23eb4b5ea9674097f27ddfad>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <d9d260db23eb4b5ea9674097f27ddfad>:0
at StateMachine+Instance.Trigger (System.Int32 hash, System.Object data) [0x0000b] in <8962180363a94bf7bd897569e6298675>:0
at ReachabilityMonitor+Instance.TriggerEvent () [0x00017] in <8962180363a94bf7bd897569e6298675>:0
at ReachabilityMonitor+<>c.<InitializeStates>b__5_0 (ReachabilityMonitor+Instance smi) [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <8962180363a94bf7bd897569e6298675>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d9d260db23eb4b5ea9674097f27ddfad>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d9d260db23eb4b5ea9674097f27ddfad>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d9d260db23eb4b5ea9674097f27ddfad>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at ReachabilityMonitor+Instance.UpdateReachability () [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at WorldInventory+<InitialRefresh>d__18.MoveNext () [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
Build: U49-575720-S
loading my game basically
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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