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Game crashes after one cycle after loading.


Eduardo Elias
  • Branch: Preview Branch Version: Windows Fixed

I load the game and, after a cycle on the main asteroid, the game crashes with the message:
 

NullReferenceException

UnityEngine.Component.GetComponent[T] () (at <faa1d4bf73af4cbca302a933fa3e0da0>:0)
KMonoBehaviour.IStateMachineTarget.GetComponent[ComponentType] () (at <9043071e13c943aebcdb0b20a7d2e6a2>:0)
StateMachine+Instance.GetComponent[ComponentType] () (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:324)
RanchStation+Instance.MessageRanchables (GameHashes hash) (at /home/build/workspace/game/Assets/scripts/game/Buildings/RanchStation.cs:331)
RanchStation+Instance.MessageRancherReady () (at /home/build/workspace/game/Assets/scripts/game/Buildings/RanchStation.cs:169)
RancherChore+RancherChoreStates+<>c.<InitializeStates>b__5_4 (RancherChore+RancherChoreStates+Instance smi) (at /home/build/workspace/game/Assets/scripts/ai/chores/RancherChore.cs:99)
GameStateMachine`4+State+<>c__DisplayClass99_1[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ScheduleActionNextFrame>b__1 (System.Object obj) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2497)
Scheduler.Update () (at /home/build/workspace/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
GameScheduler.Update () (at /home/build/workspace/game/Assets/scripts/ai/scheduler/GameScheduler.cs:38)

Build: U48-567154-SD


Steps to Reproduce

For me, just load the game and wait a cycle, the game crashes.

I tried to remove all grooming stations and create them again, no success.

LabShitBeforeReactor Cycle 865.sav Player.log




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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