Eduardo Elias

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About Eduardo Elias

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  1. Client crashes with: Exception in: (ObjectDispenser).ObjectDispenser+States.root.drop_item. System.NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject) at ObjectDispenser.DropHeldItems () [0x00031] in <33cbadb4d53344698461e1b8bda03e57>:0 at ObjectDispenser+States+<>c.<InitializeStates>b__5_4 (ObjectDispenser+Instance smi) [0x00006] in <33cbadb4d53344698461e1b8bda03e57>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <33cbadb4d53344698461e1b8bda03e57>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at KBatchedAnimController.TriggerStop () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at AnimEventManager.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at Global.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 Build: U41-498381-S
  2. Well, this is not much of a bug, more of a feature request: If we build a Gas pipe line from one room to another, the room with the higher pressure should force the gas inside the pipes without a pump and the gasses should flow from one room to another. To make this easy to develop (developer here), you could create a handful of "vents", one that allows gas in but not out, one that allows out but not in, and another that would allow gas flow in or out depending on pressure. The logic of the vent could measure the pressure between the entrance (tile n-1) and the next tile (n) so, if the pressure on n-1 > n, acts like a pump. If n>n-1, acts like a vent. Seems dumb, but it would make our life's way easier!
  3. There's no such "enter tear" button. The tear hex is like any other hex for me, with something called tear there, but no actions when I click on it.
  4. Sent a rocket to the temporal tear but it stops over it and nothing happens.
  5. Seeds inside the fish feeder are shown at the farm plot but they don't really "count" to be planted. Even if there are seeds on the ground, I cannot plant them if they are set to go to the feeder. Notice the two seeds on the ground and the impossibility to plant them, even they begin clearly available. This happens because there is a fish feeder set to use this seed. If I unset the feeder, the seeds become available again (together with all seeds that were inside the feeder). I believe that the right behavior should be: Count all the seeds if the priority of the farm tile is higher than all the fish feeders and don't count the seeds from feeders that have higher priority. This way, we can force the dupe to pickup mutations from inside the feeders, if they have lower priority.
  6. While playing, dupes are not respecting the priority on "Rocketry" and, even when not allowed, are taking control of the rocket.
  7. Hi! Amazing update! Been playing this for a while but, I have a question: How does the Rocket Control Station restricts the use of the "restricted" appliances? I set the crew of the rocket, set the "restrict" button but, at the appliance, it only appears: "Restriction: Allowed". How does that change to only the crew dupes? Thanks! I Will reply myself: You click on the rocket control station and on the button "Grounded". This will restrict everything and no facilities will be used while the rocket is grounded. Suggestion to the devs: Config by planet. In the main planet, I want all to be restricted. On the planet N, I want just the toilets to be restricted. I know, asking too much ... but ... you know. Thanks again! :D:D
  8. I don't know what happened, I was managing another asteroid and suddenly this dupe "made a mess". How did she get there???
  9. When trying to see the colony summary, the client crashes. Something to do with invalid Key somewhere. I can still hear the achievements on the background but with the crash screen on top. Merry Factory NewReactor2.sav
  10. When I try to add 3 auto-sweepers inside the Blossoms farm, the game crashes almost instantly. Comet.sav