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Game crash on mod screen exit


GScully
  • Branch: Live Branch Version: Windows Fixed

When I go to the Mod screen then exit the game crashes, not sure if this is a mod or the game/?

Log;

Win32Exception: The system cannot find the file specified.


System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo startInfo) (at <0463b2ef957545c0a51b42f372cd4fbb>:0)
System.Diagnostics.Process.Start () (at <0463b2ef957545c0a51b42f372cd4fbb>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) (at <0463b2ef957545c0a51b42f372cd4fbb>:0)
App.Restart () (at <676c504a1fc44f1f988e436496061541>:0)
ConfirmDialogScreen.OnSelect_OK () (at <6d5f96b8bfeb489dad2603a657e0c1bb>:0)
KButton.SignalClick (KKeyCode btn) (at <676c504a1fc44f1f988e436496061541>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <676c504a1fc44f1f988e436496061541>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0b23117e1c7442f8b1842fe2f3bf6fcb>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <0b23117e1c7442f8b1842fe2f3bf6fcb>:0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U45-545357-SD


Steps to Reproduce

With mods loaded go to the Mod screen then exit. Game crashes.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Could you verify that the restarter exists at this location? 

G:/SteamLibrary/steamapps/common/OxygenNotIncluded/Restarter.exe

Does it also happen if you deactivate Spaced Out from the main menu?

  • Thanks 1

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