Game keeps crashing mid game after every few cycles.
Anim [363] out of range [89] in batch [0x90358063]
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at KBatchGroupData.GetAnim (System.Int32 anim) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at KBatchedAnimController.GetAnim (System.Int32 index) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KAnimControllerBase.StartQueuedAnim () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KAnimControllerBase.Restart (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KAnimControllerBase.RebuildOverrides (KAnimFile kanim_file) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Pickupable.OnStore (System.Object data) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Pickupable+<>c.<.cctor>b__118_0 (Pickupable component, System.Object data) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at Storage.Store (UnityEngine.GameObject go, System.Boolean hide_popups, System.Boolean block_events, System.Boolean do_disease_transfer, System.Boolean is_deserializing) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at RescueIncapacitatedChore+States.<InitializeStates>b__7_4 (RescueIncapacitatedChore+StatesInstance smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at KBatchedAnimController.TriggerStop () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KAnimControllerBase.StartQueuedAnim () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at GameStateMachine`4+State+<>c__DisplayClass123_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<PlayAnim>b__0 (StateMachineInstanceType smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at GameStateMachine`4+State+<>c__DisplayClass73_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Navigator.SimEveryTick (System.Single dt) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Game.Update () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
Build: U39-490405-S
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