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Game consistently crashes after 3-6 cycles, with error in CO2.TriggerDestroy ()


FaradayEffect
  • Branch: Live Branch Version: Windows Fixed

Assert failed

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at Debug.Assert (System.Boolean condition) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at HandleVector`1[T].PackHandle (System.Int32 index) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at HandleVector`1[T].Add (T item) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KCompactedVectorBase.Allocate (System.Int32 item) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KCompactedVector`1[T].Allocate (T initial_data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimControllerBase.StartAnimEventSequence () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at CO2.TriggerDestroy () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at CO2Manager.Sim33ms (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at Game.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
Build: U41-498381-SD

Steam build ID: 8343583

This appears to be the same issue as the past issue that was marked as fixed, however I can confirm that unfortunately the game is still crashing with the same stack trace

 


Steps to Reproduce

Not sure, it seems to happen randomly




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

The bug you linked to is unrelated. This issue should be fixed in the Fast Friends update, which is currently available on the public testing branch for testing. Here's the specific bug fix:

Quote
  • Fixed issue that would lead to an eventual crash if enough animations are played.

 

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