Assert failed
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at Debug.Assert (System.Boolean condition) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at HandleVector`1[T].PackHandle (System.Int32 index) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at HandleVector`1[T].Add (T item) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at KCompactedVectorBase.Allocate (System.Int32 item) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at KCompactedVector`1[T].Allocate (T initial_data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at KAnimControllerBase.StartAnimEventSequence () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at KAnimControllerBase.StartQueuedAnim () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at CO2.TriggerDestroy () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at CO2Manager.Sim33ms (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at Game.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
Build: U41-498381-SD
Steam build ID: 8343583
This appears to be the same issue as the past issue that was marked as fixed, however I can confirm that unfortunately the game is still crashing with the same stack trace
Not sure, it seems to happen randomly
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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