I have played this save for nearly 2000 cycles, and yesterday the game crashed when I loaded the latest save, I tried uninstalled all the mod, even reinstall the game, but it still crashed every time. I tried to load other saves, and the same save in cycle 1700s, it works well but I really don't want to play 300 more cycles again. several days ago, I moved the ONI to the SDD diver from the HDD in order to load the save faster, but it works well until yesterday.
and here are the files required:
just load this save and here was the report:
SolarSystem.Load Error!
Index was outside the bounds of the array. at FastReader.ReadInt32 () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KSerialization.Manager.DeserializeDirectory (IReader reader) [0x0001e] in <42a58da1d7eb4994b452d944564c213e>:0
at ProcGenGame.Cluster.Load (FastReader reader) [0x00006] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at DebugUtil.LogErrorArgs (System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at ProcGenGame.Cluster.Load (FastReader reader) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at SaveLoader.LoadFromWorldGen () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at SaveLoader.OnSpawn () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.Spawn () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KMonoBehaviour.Start () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
Build: U52-626616-SC
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